Browsing by Subject "animation"
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Item Amerah’s Garden: An Ecocentric Approach to Animated Storytelling Using Six Elements of Hayao Miyazaki’s My Neighbor Totoro as a Model(2020-11-16) Gilpatrick, Morgan; Simon, Julie; Rhee, Megan; University of Baltimore, Yale Gordon School of Arts and Sciences; Master of Fine Arts in Integrated DesignScience and environmental journalist Andrew Revkin frames the climate crisis as a grand challenge. International and federal reports on climate change released in 2018 from the US Global Change Research Program, the Intergovernmental Panel on Climate Change, and The Lancet warn that time is running out for our Earth’s ecosystem if we fail to cap the rise of global temperatures to within 1.5°C of pre-industrial levels. If we fail to meet this grand challenge, our children and grandchildren will experience the impact of the climate and ecological crisis in ways that we can’t possibly imagine. Children’s stories are one of the building blocks of our adult belief system. A well-crafted animated ecocentric fairy tale can reframe a child’s relationship with nature from anthropocentric to ecocentric. The Japanese master animator Hayao Miyazaki’s 1988 feature-length animation My Neighbor Totoro is internationally recognized for its powerful ecological message. I use My Neighbor Totoro as a model for an ecocentric fairy tale and identify six elements that I believe make it such an effective ecocentric fairy tale. I identify these elements and use them to create my own ecological fairy tale, Amerah’s GardenItem In Between Words: Communications in Response to Metaphysical Questions(2018-05-19) Knox, Andrew; ODonnell, Thomas; Yale Gordon College of Arts and Sciences; Integrated Design MFAWhen I began this project, I knew I wanted to address metaphysical questions, the big questions if you will. I didn’t know how I would address them or distribute my findings, but I knew I wanted to take the opportunity to devote serious time and effort into researching these questions. The questions I decided on weren’t found in a philosophy book or work of literature, I found them in a painting, or more specifically its title. Paul Gauguin’s masterpiece, Where do we come from? What are we? and Where are we going? fit right into my idea of big questions. The simplicity of these questions in relation to the vastness of their concepts created an irresistible contrast. I wanted to bring this same contrast to my project and create a visual language that supported it. These questions became the scaffolding on which I would fasten the rest of my project.Item An introduction to physics-based animation(Association for Computing Machinery, 2018-08) Bargteil, Adam; Shinar, TamarPhysics-based animation has emerged as a core area of computer graphics finding widespread application in the film and video game industries as well as in areas such as virtual surgery, virtual reality, and training simulations. This course introduces students and practitioners to fundamental concepts in physics-based animation, placing an emphasis on breadth of coverage and providing a foundation for pursuing more advanced topics and current research in the area. The course focuses on imparting practical knowledge and intuitive understanding rather than providing detailed derivations of the underlying mathematics. The course is suitable for someone with no background in physics-based animation—the only prerequisites are basic calculus, linear algebra, and introductory physics. We begin with a simple, and complete, example of a mass-spring system, introducing the principles behind physics-based animation: mathematical modeling and numerical integration. From there, we systematically present the mathematical models commonly used in physics-based animation beginning with Newton’s laws of motion and conservation of mass, momentum, and energy. We then describe the underlying physical and mathematical models for animating rigid bodies, soft bodies, and fluids. Then we describe how these continuous models are discretized in space and time, covering Lagrangian and Eulerian formulations, spatial discretizations and interpolation, and explicit and implicit time integration. In the final section, we discuss commonly used constraint formulations and solution methods.