Virtual Worlds : Corporate Early Adopters Pave the Way
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Author/Creator
Author/Creator ORCID
Date
2011
Department
Program
Citation of Original Publication
Lithgow, Catherine M. J.; Wolf, Judi L. Davidson; Berge, Zane L.; "Virtual Worlds: Corporate Early Adopters Pave the Way" in Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends, 25-43. Hershey, PA: IGI Global, 2011;
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Abstract
Multi-user virtual environments (MUVEs), the most popular of which is Second Life, have great potential
to provide engaging, interactive content to today’s students using both synchronous and asynchronous
delivery. Educators, as well as several forward-thinking corporations and military organizations, have
proven to be early adopters of MUVEs as a training delivery medium, paving the way to begin evaluating
the medium for use in professional development. The use of MUVEs for education will definitely grow.
Corporations considering venturing into this arena would do well to consider the lessons learned by
the early adopters, paying particular attention to the barriers that need to be overcome for successful
implementation.