Stevenson University Library Research Award Winners

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    Conserving the Yellowstone National Park Ecosystem through Gray Wolves (Canis lupus)
    (2022) Lambert, Aquila; Matanoski, Joseph; Beverly K. Fine School of the Sciences; Environmental Science
    Gray wolves are a keystone species in the Yellowstone National Park (YNP) ecosystem because they can restore balance to and regulate a previously unhealthy ecosystem. The true value of gray wolves as a keystone species was not realized until decades after their reintroduction in 1995. Over time, gray wolves’ predatory habits decreased elk populations, which allowed for vegetation to grow back and other herbivores to repopulate. Despite gray wolves’ overwhelmingly positive effect on the YNP ecosystem, they are hunted illegally for sport or by farmers to protect livestock. Currently, disease and human hunting are the biggest threats to the long-term success of gray wolves in YNP.
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    Music In Relation to Fashion: 2000's and 2010's Album Cycles That Impacted the Modern Fashion Industry
    (2021-12) Reyes, Finn La'akea; Lentz-Schiller, Holly; Howard S. Brown School of Business and Leadership; Fashion Merchandising
    Music and fashion are both industries that thrive with the success and growth of the other. The fashion industry influences the music industry by acting as a medium for artists to use in the promotion of their albums, giving the artist and promotional cycle of the album an identity and something to distinguish the project from other similar albums. The music industry affects the fashion industry as well as designers by introducing new trends, shifts in the current zeitgeist and pop culture. Fashion can indirectly and directly influence an album cycle or promotion of an album to the same degree an album cycle can create and help fashion trends emerge. There are 8 notable album cycles and the fashion trends from the time span of the 2000s through the 2010s that emerged through direct and indirect influences showcasing the mutually symbiotic relationship of the music and fashion industry. It is important to understand the mutualistically positive relationship between both industries as the understanding of one or the relationship they share, can and will be beneficial for both markets respectively. Research related to this topic includes the analysis of other symbiotic relationships fashion shares with media industries such as social platforms, television, and film that mutually benefit from the success and growth of all involved industries indirectly and directly impacted.
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    Windshield Survey of the Pimlico Neighborhood of Baltimore City, Maryland
    (2021-12-05) Dutcher, Megan; Moody, Laurel; Sandra R. Berman School of Nursing and Health Professions; Nursing
    This paper provides insight into the health status of the Pimlico neighborhood of Baltimore City, Maryland using a windshield survey model. Demographic characteristics of the community are presented, including population size, racial/ethnic background, average age, sex, and family status. Socioeconomic indicators are discussed, such as average income, educational attainment, and available educational institutions. The availability of social, health, transportation, religious, and recreational resources is emphasized. Major health indicators are presented, including infant mortality rate, average life expectancy, and leading causes of death in the community. Strengths and weaknesses of the community are highlighted, with particular attention placed on the impact of presented weaknesses on the vulnerability and health status of the community. Significant weaknesses discussed include high homicide rates, poor educational attainment related to chronic absenteeism, and a high infant mortality rate. Focus is placed on the effects of chronic absenteeism and poor educational outcomes. The negative impact of chronic absenteeism on children’s health status is presented, with proposed community health nursing interventions to reduce absenteeism discussed. The core functions of community health are used to guide the discussion of the community health nurse’s (CHN) role in supporting interventions aimed at improving school attendance in the Pimlico community.
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    Issues Among the Youth Aging Out of Foster Care
    (2020-09-30) Malhotra, Muskan; Rosicky, John; School of Humanities and Social Sciences; Counseling and Human Services
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    Portfolio and Personal Brand
    (2019) Olsen, Paige; School of Design; Visual Communication Design
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    Stories of Baltimore’s Industrial Workers
    (2018) Liles, Jennifer; McGraw, Joseph G.; School of Humanities and Social Sciences; Public History
    This fall I created a research project for my internship at the Baltimore Museum of Industry. My research was focused on the archives within the Museum of Industry, The Baltimore Archives, online research with databases (Ancestry.com & Newspapers.com), the Maryland Archives (online), the Jewish Museum of Baltimore and various references books which covered the industries of Baltimore.
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    Casaway
    (2018) Guit, Hailey; Nyarady, Hope; Glaser, Rivka L.; Marx, Meghan A.; Graphic Design; GDES-310 Graphic Design III
    As designer, people might think that I just make visuals out of fonts and images, but it’s so much more than that. To be the best designer as possible I need to become an expert on what I’m designing to understand the symbolism or context I need to design for. Sometimes this is simple, like doing a bit of online searching or library research, other times a lot more is required. Like In a Communication Design class (GDES310) when the National Human Genome Research Institute (NHGRI) is your client and asks you to make a game for middle school students based on the scientific process of DNA editing called CRISPR. This projects required research of threefold. First I need to know and fully understand what CRISPR is and how it works. Second I need to understand my audience, which wasn’t just middle schoolers even though they were the users of my game, teachers and parents also played a significant part of my audience as well. Finally, I needed to understand game design, and how to make a game that isn’t just playable and fun, but also educational. I had so much to learn and the research I had to conduct took multiple forms in order to be the most useful to the development of my project.