A Comparative Pilot Study of Historical Artifacts in a CAVE Automatic Virtual Reality Environment Versus Paper- Based Artifacts
dc.contributor.author | Shrestha, Sujan | |
dc.contributor.author | Chakraborty, Joyram | |
dc.contributor.author | Mohamed, Mona A. | |
dc.date.accessioned | 2017-12-05T18:49:31Z | |
dc.date.available | 2017-12-05T18:49:31Z | |
dc.date.issued | 2016-09 | |
dc.description.abstract | The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical artifacts. 3D models are often used in many applications including visualizations and digital preservation. Virtual reality is used to improve perception and sensation and to better understand products and environments for studying human factors and behaviors. As a pilot study, we developed and prototyped a customizable 3D physical environment using historical data and archives into an interactive CAVE virtual reality (VR) system. We then conducted a study of user preferences using pretest and post-test questionnaires of the CAVE versus paper-based artifacts. | en_US |
dc.format.extent | 10 pages | en_US |
dc.genre | conference papers and proceedings | en_US |
dc.identifier | doi:10.13016/M2X921K98 | |
dc.identifier.citation | Shrestha, S., Chakraborty, J., & Mohamed, M. A. (2016, September). A Comparative Pilot Study of Historical Artifacts in a CAVE Automatic Virtual Reality Environment Versus Paper-Based Artifacts. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 968-977). ACM. | en_US |
dc.identifier.uri | http://hdl.handle.net/11603/7468 | |
dc.language.iso | en_US | en_US |
dc.publisher | 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct | en_US |
dc.relation.isAvailableAt | University of Baltimore | |
dc.subject | CAVE automatic virtual reality | en_US |
dc.subject | 3D modeling | en_US |
dc.subject | human factors | en_US |
dc.subject | games | en_US |
dc.subject | Human-Computer Interaction | en_US |
dc.subject | user-centered design | en_US |
dc.subject | interactive systems | en_US |
dc.subject | computer vision | en_US |
dc.subject | information system education | en_US |
dc.title | A Comparative Pilot Study of Historical Artifacts in a CAVE Automatic Virtual Reality Environment Versus Paper- Based Artifacts | en_US |
dc.type | Text | en_US |