Gambit: An autonomous chess-playing robotic system
dc.contributor.author | Matuszek, Cynthia | |
dc.contributor.author | Mayton, Brian | |
dc.contributor.author | Aimi, Roberto | |
dc.date.accessioned | 2018-09-06T17:44:26Z | |
dc.date.available | 2018-09-06T17:44:26Z | |
dc.date.issued | 2011-08-15 | |
dc.description | © 2011 IEEE; 2011 IEEE International Conference on Robotics and Automation | en_US |
dc.description.abstract | This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambit's engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation. | en_US |
dc.description.uri | https://ieeexplore.ieee.org/document/5980528/ | en_US |
dc.format.extent | 7 PAGES | en_US |
dc.genre | conference papers and proceedings preprints | en_US |
dc.identifier | doi:10.13016/M2PR7MX8H | |
dc.identifier.citation | C. Matuszek et al., "Gambit: An autonomous chess-playing robotic system," 2011 IEEE International Conference on Robotics and Automation, Shanghai, 2011, pp. 4291-4297 | en_US |
dc.identifier.uri | 10.1109/ICRA.2011.5980528 | |
dc.identifier.uri | http://hdl.handle.net/11603/11256 | |
dc.language.iso | en_US | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department Collection | |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by UMBC for non-commercial research and education. For permission to publish or reproduce, please contact the author. | |
dc.subject | Games | en_US |
dc.subject | Cameras | en_US |
dc.subject | Robot sensing systems | en_US |
dc.subject | Image color analysis | en_US |
dc.subject | Detectors | en_US |
dc.subject | Humans | en_US |
dc.subject | Interactive Robotics and Language Lab | en_US |
dc.title | Gambit: An autonomous chess-playing robotic system | en_US |
dc.type | Text | en_US |