A Level-set Method for Skinning Animated Particle Data

dc.contributor.authorBhatacharya, Haimasree
dc.contributor.authorGao, Yue
dc.contributor.authorBargteil, Adam
dc.date.accessioned2019-09-19T13:55:06Z
dc.date.available2019-09-19T13:55:06Z
dc.date.issued2011-08-07
dc.description2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation.en_US
dc.description.abstractIn this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systemsen_US
dc.description.sponsorshipThis work was funded in part by NSF awards IIS-1045032 and CNS0855167 and a gift from Disney Interactive Researchen_US
dc.description.urihttps://dl.acm.org/citation.cfm?doid=2019406.2019409en_US
dc.format.extent8 pagesen_US
dc.genreconference proceedings and papers preprintsen_US
dc.identifierdoi:10.13016/m2yh9e-a7jd
dc.identifier.citationHaimasree Bhatacharya, Yue Gao, Adam Bargteil, A Level-set Method for Skinning Animated Particle Data, Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pages 17-24, DOI: 10.1145/2019406.2019409en_US
dc.identifier.urihttps://doi.org/10.1145/2019406.2019409
dc.identifier.urihttp://hdl.handle.net/11603/14584
dc.language.isoen_USen_US
dc.publisherACMen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectparticle skinningen_US
dc.subjectlevel-set methodsen_US
dc.subjectparticle systemsen_US
dc.subjectfluid simulationen_US
dc.subjectsurface smoothingen_US
dc.subjectconstrained smoothingen_US
dc.subjectUMBC Computer Animation Lab
dc.titleA Level-set Method for Skinning Animated Particle Dataen_US
dc.typeTexten_US

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