Now showing items 1-20 of 64

    • #1ReasonWhy Gamers <3 Dickwolves: Understanding Sexism in the Gaming Community 

      Salter, Anastasia; Blodgett, Bridget Marie (Conference: 2013 Computers & Writing, 2013)
    • #1ReasonWhy: Game Communities and the Invisible Woman 

      Blodgett, Bridget M.; Salter, Anastasia (Foundations of Digital Games, 2014-04)
      As Cliff Bleszinski [6] states in his blog post the video game community has its own type of religious police charged with enforcing a doctrine regarding gender representation within the gaming community. From the difficulties ...
    • ALCTS Leadership Development Committee Professional Development Gap Analysis White Paper 

      Dull, Margaret E.; Findley, Erica; Griffin, Linda; Harris, Jessica (2017-07)
      The charge of this group was to identify gaps in professional development opportunities that may exist for ALCTS members to improve their leadership skills. Because the focus was on leadership, this group chose to focus ...
    • Analysis of Different Mediation Equations and Tightness of Control to Finely Regulate the Exchange of Control Between Expert and Novice Controllers in a Fuzzy Mediation Environment 

      Vincenti, Giovanni; Trajkovski, Goran (AAAI Conference, 2007)
      Fuzzy mediation is an innovative approach to the creation of a framework geared towards supervised and collaborative learning in systems with two controllers, one being an expert controller and the second being a novice ...
    • And the ringleaders were banned: an examination of protest in virtual worlds. 

      Blodgett, Bridget Marie (Proceedings of the Fourth International Conference on Communities and Technologies, C&T 2009, 2009)
      Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions in virtual worlds, and their similarities ...
    • Are Business Incubators Helping? The Role of BIs in Facilitating Tenants’ Development 

      Ratinho, Tiago; Harms, Rainer; Groen, Aard J. (2010)
      Business incubators (BI) are among a variety of initiatives to stimulate economic growth by promoting the creation and development of new companies. The rapid growth of BIs in recent years confirms their importance in the ...
    • Being Effie: The Hunger Games and War as a Form of Entertainment Media Consumption 

      Blodgett, Bridget Marie; Salter, Anastasia (Conference: Media in Transition 8, 2013)
    • The Benefits of Tracking Organizational Outcomes for Long-Term Systems Operations/Maintenance Tasks 

      Mirani, Rajesh (NEDSI, 2015)
      This study investigates whether periodically tracked organizational performance metrics help long-term systems operations/maintenance projects stay on schedule. Regression analyses were conducted to test for the impact of ...
    • A Bridges Center for Mathematical Connections in Art and Science 

      Shrestha, Sujan; Sarhangi, Reza (Bridges Finland Conference Proceedings, 2016-07)
      This presentation is a proposal for the future “Bridges Center” which will host series of Bridges related events. It could potentially become a model for multi-discipline work of collaborations between mathematics and its ...
    • Business Incubators: (How) Do They Help Their Tenants? 

      Ratinho, Tiago; Harms, Rainer; Groen, Aard J. (2009)
      Business incubators (BI) have been established worldwide as tools for company creation and small businesses support. BIs claim to help their tenants by providing them with the optimal conditions for increasing early stage ...
    • Business Incubators: Creation of a Fit in Armenia 

      Grigorian, Armen; Ratinho, Tiago; Harms, Rainer (2010)
      In this paper, we evaluate the extent to which business incubation services meet tenant’s needs. Additionally, we pose the question of whether the current business incubators actually cover the needs of a particular industry. ...
    • A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example 

      Walsh, Greg; Foss, Elizabeth (14th International Conference on Interaction Design and Children, 2015-06)
      As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...
    • Clear Panels: A technique to Design Mobile Application Interactivity 

      Brown, Quincy; Bonsignore, Elizabeth; Hatley, Leshell; Druin, Allison; Walsh, Greg; Foss, Elizabeth; Brewer, Robin; Hammer, Joseph; Golub, Evan (Conference on Designing Interactive Systems, 2010-01)
      We introduce a design technique, Clear Panels, to design interactive mobile device applications. Using mixed- fidelity prototyping, a combination of low- and high-tech materials, participants refine multiple aspects of a ...
    • Click to Enter: Comparing Graphical and Textual Passwords for Children 

      Cole, Jasper; Walsh, Greg; Pease, Zachary (2017 Conference on Interaction Design and Children, 2017-06)
      This work outlines a study comparing graphical and textual passwords. A study was conducted with 13 children between the ages of six and twelve years old. These participants created their own textual and graphical passwords ...
    • Cloud Services for e-Learning 

      Ketel, Mohammed (2014 SouthEast Regional Conference, 2014-03)
      Cloud computing is growing rapidly in almost every sector including education. Many educational institutions do not have the ability to maintain the resources and/or infrastructures required to run e-learning systems and ...
    • Co-Designing an e-Health Tutorial for Older Adults 

      Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (iConference 2012, 2012-02)
      Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
    • A Comparative Pilot Study of Historical Artifacts in a CAVE Automatic Virtual Reality Environment Versus Paper- Based Artifacts 

      Shrestha, Sujan; Chakraborty, Joyram; Mohamed, Mona A. (18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016-09)
      The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical ...
    • COPPA Compliance: A Cooperative Inquiry Perspective 

      Pease, Zachary; Walsh, Greg (2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016-05)
      This proposal records a cooperative inquiry investigation of possible technological solutions to help facilitate compliance with the mandates of the Children's Online Privacy Protection Act. It details the results of a ...
    • Creating an Elastic Robotics Framework for Education and Research 

      Vincenti, Giovanni; Trajkovski, Goran (AAAI Conference, 2006-01)
      Different applications of robotics require widely different setups of the environments that control the robots. Education and research are closely related in most academic settings yet require different architectures for ...
    • Creating Contextual Help for GUIs Using Screenshots 

      Yeh, Tom; Chang, Tsung-Hsiang; Xie, Bo; Walsh, Greg; Watkins, Ivan; Wongsuphasawat, Krist; Huang, Man; Davis, Larry S.; Bederson, Ben (24th Annual ACM Symposium, 2011-10)
      Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...