Now showing items 1-9 of 9

    • Anatomy of a Design Session 

      Walsh, Greg (Interactions, 2013)
      You have probably read or heard about designing with children in any number of ACM publications or conferences. Whether we research- ers and designers ask the opinions of children about technology or work with them in the ...
    • A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example 

      Walsh, Greg; Foss, Elizabeth (14th International Conference on Interaction Design and Children, 2015-06)
      As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...
    • Co-Designing an e-Health Tutorial for Older Adults 

      Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (iConference 2012, 2012-02)
      Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
    • Co‐designing Contextual Tutorials for Older Adults on Searching Health Information on the Internet 

      Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (Proceedings of the American Society for Information Science and Technology, 2011-01)
      Evidence in the literature suggests an integrated e-tutorial is more effective than a paper- or video-based tutorial among younger people. Yet, relatively little is known about the effectiveness of an integrated e-tutorial ...
    • DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners 

      Walsh, Greg; Druin, Allison; Guha, Mona L.; Bonsignore, Elizabeth; Foss, Elizabeth; Yip, Jason C.; Golub, Evan; Clegg, Tamara; Brown, Quincy; Brewer, Robin; Joshi, Asmi; Brown, Richelle (ACM, 2012-06)
      Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
    • Distributed Participatory Design 

      Walsh, Greg (International Conference on Human Factors in Computing Systems, 2011-01)
      Children who are not co-located with system developers because of geographic location or time zone difference have ideas that are just as important and valid as children who are easily “available”. This problem is the ...
    • EnergyHouseVideo 

      Walsh, Greg; Druin, Allison; Foss, Elizabeth; Golub, Evan; Guha, Mona L.; Hatley, Leshell; Bonsignore, Elizabeth (ACM, 2014-08)
      In this video we describe Energy House. Energy House is a game designed with the Cooperative Inquiry Method through the Layered Elaboration technique. Children power items in a virtual house by jumping up and down
    • Inclusive Co-Design within a Three-Dimensional Game Environment 

      Walsh, Greg; Donahue, Craig; Pease, Zachary (The 15th International Conference on Interaction Design and Children, 2016-06)
      Co-design research with children is a field that continues to find new ground and expand as it explores new, and more ef- fective ways to design. As children become more enveloped in a world of technology and video games, ...
    • KidCraft: Co-Designing within a Game Environment 

      Walsh, Greg; Donahue, Craig; Rhodes, Emily E. (33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015-04)
      Co-design research with children is a field that continues to find new ground and expand as it explores new, and more effective ways to design. As children become more enveloped in a world of technology and video games, ...