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Hybrid Emotionally Aware Mediated Agent Architecture for Human-Assistive Technologies
(Emotion, Personality, and Social Behavior, 2008-01)
Emotionally aware agents used to support human-computer interactions form the basis for our hybrid mediated agent architecture. This paper expands on our framework for an emotionally aware interface architecture that couples ...
Virtual Worlds in the General Education Curriculum
(Proceedings of the 24th International Conference of the Society for Information Technology and Teacher Education, 2013-03)
Virtual worlds have been an increasing element in professional training and instruction for some time, with many institutions in higher education becoming interested in integrating virtual worlds into the curriculum. ...
Fuzzy Mediation as a Dynamic Extension to Information Fusion
(IEEE, 2007-07)
This paper presents an innovative approach to the field of information fusion. Fuzzy mediation differentiates itself from other algorithms, as this approach is dynamic in nature. The experiments reported in this work analyze ...
Student preferences for consuming supplemental instructional material in CS0/CS1/CS2 courses
(2015-03)
The concept of flipping the classroom is slowly gaining tractions at all levels of education. An ever-growing set of resources gives Information Technology (IT), Computer Science (CS), and Information Systems (IS) students ...
A JSON-based Self-advising System
(Journal of Computing Sciences in Colleges, 2017-01)
The process of planning a student's academic career is an essential component to ensuring an expedited completion of a college degree. Consequently the academic advising process plays a significant role in a student's ...
Technology and Education: an Ever-Growing Intersection
(The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2012-08)
Taking with it many facets of everyday interaction, including that of teaching and learning. As the educational forefront is continually advancing through the introduction of new ideas, technologies and media, it is important ...
The Handbook of Research on Computational Arts and Creative Informatics
(Information Science Reference, 2009-08)
As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics ...
Teaching Introductory Programming Through Reusable Learning Objects: A Pilot Study
(Computing Sciences in Colleges, 2013-01)
This paper describes a pilot study that examines the perceived effectiveness and usability of a dynamic reusable learning object that enriches lecture material in an introductory programming course. In particular, we focus ...
A Few Thoughts on the Flipped Classroom
(ICST, 2013-10)
There are many ways educators can enhance their curriculum and experiment with new pedagogical models to engage students. There have been numerous studies that have shown improvement as well as the potential for additional ...
Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices
(Information Science Reference, 2011-01)
Constitutional and Administrative Law is a core component of legal studies throughout the world, but to date little has been written about how this might exist on the Internet, which is like a world without frontiers. John ...