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Designing a Novice Programming Environment with Children
(2009)
When children learn how to program, they gain problem- solving skills useful to them all throughout life. How can we attract more children in K-8 to learn about program- ming and be excited about it? To answer this question, ...
Creating Contextual Help for GUIs Using Screenshots
(24th Annual ACM Symposium, 2011-10)
Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
Toque: Designing a Cooking-based Programming Language for and With Children
(28th International Conference on Human Factors in Computing Systems, 2010-01)
An intergenerational design team of children (ages 7-11 years old) along with graduate students and faculty in computer science and information studies developed a programming language for children, Toque. Concrete real- ...
Co-Designing an e-Health Tutorial for Older Adults
(iConference 2012, 2012-02)
Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design
(SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners
(ACM, 2012-06)
Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
Distributed Participatory Design
(International Conference on Human Factors in Computing Systems, 2011-01)
Children who are not co-located with system developers because of geographic location or time zone difference have ideas that are just as important and valid as children who are easily “available”. This problem is the ...
A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example
(14th International Conference on Interaction Design and Children, 2015-06)
As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...
Inclusive Co-Design within a Three-Dimensional Game Environment
(The 15th International Conference on Interaction Design and Children, 2016-06)
Co-design research with children is a field that continues to find new ground and expand as it explores new, and more ef- fective ways to design. As children become more enveloped in a world of technology and video games, ...
Clear Panels: A technique to Design Mobile Application Interactivity
(Conference on Designing Interactive Systems, 2010-01)
We introduce a design technique, Clear Panels, to design interactive mobile device applications. Using mixed- fidelity prototyping, a combination of low- and high-tech materials, participants refine multiple aspects of a ...