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    Creating Contextual Help for GUIs Using Screenshots 

    Yeh, Tom; Chang, Tsung-Hsiang; Xie, Bo; Walsh, Greg; Watkins, Ivan; Wongsuphasawat, Krist; Huang, Man; Davis, Larry S.; Bederson, Ben (24th Annual ACM Symposium, 2011-10)
    Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
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    Toque: Designing a Cooking-based Programming Language for and With Children 

    Tarkan, Sureyya; Sazawal, Vibha; Druin, Allison; Golub, Evan; Bonsignore, Elizabeth; Walsh, Greg; Leong, Zeina (28th International Conference on Human Factors in Computing Systems, 2010-01)
    An intergenerational design team of children (ages 7-11 years old) along with graduate students and faculty in computer science and information studies developed a programming language for children, Toque. Concrete real- ...
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    Co-Designing an e-Health Tutorial for Older Adults 

    Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (iConference 2012, 2012-02)
    Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
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    The Importance of Social Position in E-Learning 

    Ketel, Mohammed; Fishpaw, Christopher (2014 SouthEast Regional Conference, 2014-03)
    The growth and popularity of online social networks has created new ways of collaboration and communication. College/university students worldwide are particularly enthusiastic users— the vast majority are engaging on a ...
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    A Comparative Pilot Study of Historical Artifacts in a CAVE Automatic Virtual Reality Environment Versus Paper- Based Artifacts 

    Shrestha, Sujan; Chakraborty, Joyram; Mohamed, Mona A. (18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016-09)
    The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical ...
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    Cloud Services for e-Learning 

    Ketel, Mohammed (2014 SouthEast Regional Conference, 2014-03)
    Cloud computing is growing rapidly in almost every sector including education. Many educational institutions do not have the ability to maintain the resources and/or infrastructures required to run e-learning systems and ...
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    A Comparative Study in the Effectiveness of Interactive E-books to Teach Children Online Privacy and Security 

    Rouil, My-Linh (2021-02-01)
    The purpose of this study was to evaluate whether interactive e-books could as effectively teach online privacy and security to children ages 7 through 10 in Maryland, Virginia, and Maine as to Canadian children. The ...


    Robert L. Bogomolny Library
    University of Baltimore
    1420 Maryland Ave.
    Baltimore, MD 21201
    Email: knowledgeworks@ubalt.edu


    If you wish to submit a copyright complaint or withdrawal request, please email mdsoar-help@umd.edu.

     

     

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    AuthorWalsh, Greg (3)Huang, Man (2)Ketel, Mohammed (2)Watkins, Ivan (2)Xie, Bo (2)Yeh, Tom (2)Bederson, Ben (1)Bonsignore, Elizabeth (1)Chakraborty, Joyram (1)Chang, Tsung-Hsiang (1)... View MoreSubject
    human factors (7)
    design (3)e-learning (2)3D modeling (1)adults (1)CAVE automatic virtual reality (1)child-computer interaction (1)children (1)children cybersecurity education (1)children's online privacy mental models (1)... View MoreDate Issued2020 - 2021 (1)2010 - 2019 (6)Has File(s)Yes (7)


    Robert L. Bogomolny Library
    University of Baltimore
    1420 Maryland Ave.
    Baltimore, MD 21201
    Email: knowledgeworks@ubalt.edu


    If you wish to submit a copyright complaint or withdrawal request, please email mdsoar-help@umd.edu.