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Now showing items 1-7 of 7
Finding the PerfectFit
(2017-08)
This paper explores available research and documents detailing the current landscape of, and consumer point of view on, ubiquitous commerce as a foundation for understanding and developing a model for web technology that ...
Interaction Design and Activity Theory: designing for social code review
(2010-12)
This thesis applies activity theory to interaction design of a code review tool. The purpose of this project was two-fold: To understand the practice of code review, and to gain insight into the value of activity theory ...
An expeditionary learning approach to effective curriculum mapping : formalizing the process by exploring a user centered framework
(2014-05)
Monarch Academy is an Expeditionary Learning (EL) institution, which utilizes a non-traditional educational model that combines all subjects into semester-long projects known as expeditions. In order to properly track the ...
Using crowd sourcing to change the real estate landscape
(2016-05)
Buying a home is the single largest purchase a person will make in their lifetime and often the most difficult decision. In the past, new home buyers would rely on realtors to assist them in their home search. But as ...
Thinking about LOGO 30 Years Later: Self-reflection, Participatory Design, and Parenting
(A Medium Corporation, 2017-06)
I was exposed to computers at a very young age. My recollection is that I was chosen to use the library’s one Apple II computer at age 7. I don’t remember what I did on it, but, I do know that sometime between then and age ...
Tutor +, A Website That Connects Students With Private Tutors
(2018-02-01)
The goal of this project is to create an online platform, where students can easily find and
hire private tutors. Students from different levels as well as majors will be able to find the
tutors that best suit their ...
Wearable augmented reality in procedural tasks: Designing an interface used to deliver step-by-step instructions to support novice users in unfamiliar tasks.
(2020-05)
Augmented reality is defined as a technology used to enhance the physical world by imposing virtual elements. This thesis paper is an observational case study of the impact of wearable augmented reality utilized by novice ...