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Co-Designing an e-Health Tutorial for Older Adults
(iConference 2012, 2012-02)
Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners
(ACM, 2012-06)
Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
Distributed Participatory Design
(International Conference on Human Factors in Computing Systems, 2011-01)
Children who are not co-located with system developers because of geographic location or time zone difference have ideas that are just as important and valid as children who are easily “available”. This problem is the ...
A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example
(14th International Conference on Interaction Design and Children, 2015-06)
As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...
Inclusive Co-Design within a Three-Dimensional Game Environment
(The 15th International Conference on Interaction Design and Children, 2016-06)
Co-design research with children is a field that continues to find new ground and expand as it explores new, and more ef- fective ways to design. As children become more enveloped in a world of technology and video games, ...
KidCraft: Co-Designing within a Game Environment
(33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015-04)
Co-design research with children is a field that continues to find new ground and expand as it explores new, and more effective ways to design. As children become more enveloped in a world of technology and video games, ...