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More Savvy than we can hope to be: A generational lens on ICTs in the changing workplace
(The American Society for Information Science & Technology (ASIS&T), 2010)
We take a generational lens to the study of information and communication technologies (ICTs) and the changing U.S. workplace. Specifically, we draw from a broader qualitative study on generational difference in the workplace ...
When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.
(Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS, 2010)
In this paper, we introduce a case study of social protest that has occurred in the virtual world Second Life. This case is a labor strike that occurred against IBM by Italian employees and a large European labor union. ...
The Shape of Protest Actions in Virtual Worlds
(Playing to Win, 2008)
Good bones: Anthropological scientific collaboration around computed tomography data
(Elsevier, 2011)
We report preliminary results from a socio-technical analysis of scientific collaboration, specifically a loosely connected group of physical anthropology researchers. Working from a combination of interview data and ...
Do avatars dream of electronic picket lines?
(Emerald Group Publishing Limited, 2011)
Purpose – This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering ...
Ownership And Control Over Data Resources In A Virtual Scientific Collaboratory
(IADIS e-Society 2011, 2011)
Inside Outsider: The Role of Researcher Gender at the Intersection of Video Game and Culture Studies
(11th Annual Conference of the Association of Internet Researchers (AoIR), 2010)
Cyberinfrastructure inside out: Definitions and influences shaping its emergence, development, and implementation
(Peter Lang, 2011)
Cyberinfrastructure (Atkins, et al., 2003; Seidel, Muñoz, Meacham, & Whitson, 2009; Stewart, 2007), also commonly known as e-infrastructure in the UK (Meyer & Dutton, 2009 ; Meyer, Schroeder, & Dutton, 2008) and e-research ...
#1ReasonWhy Gamers <3 Dickwolves: Understanding Sexism in the Gaming Community
(Conference: 2013 Computers & Writing, 2013)
Computer Tomography Virtual Organization
(Sage Reference, 2012)
Tackling 100 key topics and providing case studies in the area of science and technology leadership, this reference handbook is an essential resource for students in this area.