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    After 

    Oldenburg, Aaron (2010)
    This is a videogame about finding and then placing a loved one in the afterlife.  The goal is to simulate an agnostic encounter with one's own belief system when dealing with death.  The game begins with the death of a ...
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    Towa Towa 

    Oldenburg, Aaron (2012)
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    The Mischief of Created Things 

    Oldenburg, Aaron (2007-05)
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    Neviditelné krajinářství 

    Oldenburg, Aaron (A2, 2013)
    V současné rodině herních mechanismů se vedle tradičních videoher stále výrazněji prosazuje okrajová oblast audioher, tedy systémů, jejichž výhradním či dominantním elementem je zvuk. Patří sem hudební hry pracující s ...
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    Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds 

    Oldenburg, Aaron (2017-07)
    Documentary filmmaking and the design of videogames have often converged in the form of “docugames”, games that aspire to the form of documentary. This paper looks at a related strategy for creating content and gameplay: ...
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    Sonic Mechanics: Audio as Gameplay 

    Oldenburg, Aaron (Game Studies, 2013-09)
    This paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world ...
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    The Mischief of Created Things 

    Oldenburg, Aaron (Media-N: Journal of the New Media Caucus, 2009-04)
    The purpose of this project is to create new images of West Africa, through an interactive environmental narrative informed by philosophies of game design. The content draws on my two years as a development worker in Mali. ...
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    Simulating religious faith 

    Oldenburg, Aaron (Intellect Limited, 2011)
    This article surveys various differing approaches to religious simulation in gaming and interactive art, and reports on the design of a specific faith-based game from the designer’s perspective. It looks in-depth at one ...
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    Pieces of Jonestown 

    Oldenburg, Aaron (Alternative Considerations of Jonestown & Peoples Temple, 2010-10)
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    Heaven and Hellscapes: Exploring Altered Mind States through Procedural Environments 

    Oldenburg, Aaron (Faculty of Arts and Design, Durban University of Technology (DUT), 2018)
    This paper discusses the results of several original digital game design experiments where generative landscapes are created to reference states of consciousness. Their designs take inspiration from hypnagogic states, ...
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    Robert L. Bogomolny Library
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    Email: knowledgeworks@ubalt.edu


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    Oldenburg, Aaron (20)
    Tesař, Antonín (1)Subjectexperimental (7)artgame (5)documentary (4)spirituality (4)videogame (4)docugame (3)religion (3)Jonestown (2)Peoples Temple (2)psychedelic (2)... View MoreDate Issued2010 - 2018 (16)2007 - 2009 (4)Has File(s)Yes (20)


    Robert L. Bogomolny Library
    University of Baltimore
    1420 Maryland Ave.
    Baltimore, MD 21201
    Email: knowledgeworks@ubalt.edu


    If you wish to submit a copyright complaint or withdrawal request, please email mdsoar-help@umd.edu.