Now showing items 1-10 of 21
Layered Elaboration Video
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique ...
In this video we describe Energy House. Energy House is a game designed with the Cooperative Inquiry Method through the Layered Elaboration technique. Children power items in a virtual house by jumping up and down
Cooperative Inquiry Extended: Creating Technology with Middle School Students with Learning Differences
(Special Education Technology, 2013-07)
Cooperative Inquiry is a method of developing technology in which children and adults are partners in the design process. Cooperative Inquiry is used to empower children in the design of their own technology and to design ...
FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design
(SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
Curator: A Game with a Purpose for Collection Recommendation
(Conference on Human Factors in Computing Systems, 2010-01)
Collection recommender systems suggest groups of items that work well as a whole. The interaction ef- fects between items is an important consideration, but the vast space of possible collections makes it difficult to ...
Co‐designing Contextual Tutorials for Older Adults on Searching Health Information on the Internet
(Proceedings of the American Society for Information Science and Technology, 2011-01)
Evidence in the literature suggests an integrated e-tutorial is more effective than a paper- or video-based tutorial among younger people. Yet, relatively little is known about the effectiveness of an integrated e-tutorial ...
Toque: Designing a Cooking-based Programming Language for and With Children
(28th International Conference on Human Factors in Computing Systems, 2010-01)
An intergenerational design team of children (ages 7-11 years old) along with graduate students and faculty in computer science and information studies developed a programming language for children, Toque. Concrete real- ...
Creating Contextual Help for GUIs Using Screenshots
(24th Annual ACM Symposium, 2011-10)
Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
Clear Panels: A technique to Design Mobile Application Interactivity
(Conference on Designing Interactive Systems, 2010-01)
We introduce a design technique, Clear Panels, to design interactive mobile device applications. Using mixed- fidelity prototyping, a combination of low- and high-tech materials, participants refine multiple aspects of a ...
Designing a Novice Programming Environment with Children
When children learn how to program, they gain problem- solving skills useful to them all throughout life. How can we attract more children in K-8 to learn about program- ming and be excited about it? To answer this question, ...