Now showing items 1-8 of 8
When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.
(Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS, 2010)
In this paper, we introduce a case study of social protest that has occurred in the virtual world Second Life. This case is a labor strike that occurred against IBM by Italian employees and a large European labor union. ...
Do avatars dream of electronic picket lines?
(Emerald Group Publishing Limited, 2011)
Purpose – This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering ...
Ownership And Control Over Data Resources In A Virtual Scientific Collaboratory
(IADIS e-Society 2011, 2011)
Computer Tomography Virtual Organization
(Sage Reference, 2012)
Tackling 100 key topics and providing case studies in the area of science and technology leadership, this reference handbook is an essential resource for students in this area.
Building Policy that Crosses Virtual Borders: A Case Study of A Virtual Labor Strike with Real World Ramifications
(Telecommunication Policy Research Conference (TPRC), 2010)
Within this paper, the authors present an initial analysis of a protest case study in Second Life and the policy, legal and regulatory issues it involves. In particular, the authors elaborate on the current understanding ...
The Merging of Telecommunications Policy and Science Policy Through Broadband Stimulus Funding
(The 37th TPRC Research Conference on Communication, Information and Internet Policy, 2009)
The Broadband Technologies Opportunities Program was seen as a historic attempt by the Obama administration to bring broadband access to the underserved or unserved communities of the US while also investing capital into ...
Gaming for Girls: An Action-Research Intervention
(Playing to Win: The Business and Social Frontiers of Videogames, 2008)
Two-Layer Structures in Scientific Collaboratories
(Workshop on The Changing Dynamics of Scientific Collaboration, CSCW: Computer Supported Coorperative Work, 2010)
We report preliminary results from a socio-technical analysis of scientific collaboration situated in physical anthropology research. We analyze the two-layer structure of the collaboration: one loosely coupled through ...