Now showing items 1-2 of 2
Teaching Introductory Programming Through Reusable Learning Objects: A Pilot Study
(Computing Sciences in Colleges, 2013-01)
This paper describes a pilot study that examines the perceived effectiveness and usability of a dynamic reusable learning object that enriches lecture material in an introductory programming course. In particular, we focus ...
The ARICE Framework: Augmented Reality in Computing Education
(International Journal of Emerging Technologies in Learning (iJET), 2013-12)
Augmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sen- sory input and output including sound, graphics or haptic ...