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Curator: A Game with a Purpose for Collection Recommendation
(Conference on Human Factors in Computing Systems, 2010-01)
Collection recommender systems suggest groups of items that work well as a whole. The interaction ef- fects between items is an important consideration, but the vast space of possible collections makes it difficult to ...
Creating Contextual Help for GUIs Using Screenshots
(24th Annual ACM Symposium, 2011-10)
Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
EnergyHouseVideo
(ACM, 2014-08)
In this video we describe Energy House. Energy House is a game designed with the Cooperative Inquiry Method through the Layered Elaboration technique. Children power items in a virtual house by jumping up and down
Layered Elaboration Video
(ACM, 2014-03)
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique ...
Toque: Designing a Cooking-based Programming Language for and With Children
(28th International Conference on Human Factors in Computing Systems, 2010-01)
An intergenerational design team of children (ages 7-11 years old) along with graduate students and faculty in computer science and information studies developed a programming language for children, Toque. Concrete real- ...
Co-Designing an e-Health Tutorial for Older Adults
(iConference 2012, 2012-02)
Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
Cooperative Inquiry Extended: Creating Technology with Middle School Students with Learning Differences
(Special Education Technology, 2013-07)
Cooperative Inquiry is a method of developing technology in which children and adults are partners in the design process. Cooperative Inquiry is used to empower children in the design of their own technology and to design ...
FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design
(SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners
(ACM, 2012-06)
Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
Co‐designing Contextual Tutorials for Older Adults on Searching Health Information on the Internet
(Proceedings of the American Society for Information Science and Technology, 2011-01)
Evidence in the literature suggests an integrated e-tutorial is more effective than a paper- or video-based tutorial among younger people. Yet, relatively little is known about the effectiveness of an integrated e-tutorial ...