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In this video we describe Energy House. Energy House is a game designed with the Cooperative Inquiry Method through the Layered Elaboration technique. Children power items in a virtual house by jumping up and down
Layered Elaboration Video
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique ...
Cooperative Inquiry Extended: Creating Technology with Middle School Students with Learning Differences
(Special Education Technology, 2013-07)
Cooperative Inquiry is a method of developing technology in which children and adults are partners in the design process. Cooperative Inquiry is used to empower children in the design of their own technology and to design ...
FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design
(SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners
Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
Layered Elaboration: A New Technique for Co-design with Children
(Conference on Human Factors in Computing Systems, 2010-01)
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on “Layered Elaboration,” a co-design technique ...
A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example
(14th International Conference on Interaction Design and Children, 2015-06)
As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...