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    More Savvy than we can hope to be: A generational lens on ICTs in the changing workplace 

    Ayoub, Phillip J.; Blodgett, Bridget Marie (The American Society for Information Science & Technology (ASIS&T), 2010)
    We take a generational lens to the study of information and communication technologies (ICTs) and the changing U.S. workplace. Specifically, we draw from a broader qualitative study on generational difference in the workplace ...
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    When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing. 

    Blodgett, Bridget Marie; Tapia, Andrea (Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS, 2010)
    In this paper, we introduce a case study of social protest that has occurred in the virtual world Second Life. This case is a labor strike that occurred against IBM by Italian employees and a large European labor union. ...
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    The Shape of Protest Actions in Virtual Worlds 

    Blodgett, Bridget Marie (Playing to Win, 2008)
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    Good bones: Anthropological scientific collaboration around computed tomography data 

    Tapia, Andrea H.; Ocker, Rosalie J.; Rosson, Mary Beth; Blodgett, Bridget Marie (Elsevier, 2011)
    We report preliminary results from a socio-technical analysis of scientific collaboration, specifically a loosely connected group of physical anthropology researchers. Working from a combination of interview data and ...
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    Do avatars dream of electronic picket lines? 

    Blodgett, Bridget Marie; Tapia, Andrea (Emerald Group Publishing Limited, 2011)
    Purpose – This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering ...
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    Ownership And Control Over Data Resources In A Virtual Scientific Collaboratory 

    Tapia, Andrea; Ocker, Rosalie; Rosson, Mary Beth; Blodgett, Bridget Marie; Ryan, Timothy (IADIS e-Society 2011, 2011)
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    Inside Outsider: The Role of Researcher Gender at the Intersection of Video Game and Culture Studies 

    Blodgett, Bridget Marie (11th Annual Conference of the Association of Internet Researchers (AoIR), 2010)
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    Cyberinfrastructure inside out: Definitions and influences shaping its emergence, development, and implementation 

    Kee, Kerk F.; Cradduck, Lucy; Blodgett, Bridget Marie; Olwan, Rami (Peter Lang, 2011)
    Cyberinfrastructure (Atkins, et al., 2003; Seidel, Muñoz, Meacham, & Whitson, 2009; Stewart, 2007), also commonly known as e-infrastructure in the UK (Meyer & Dutton, 2009 ; Meyer, Schroeder, & Dutton, 2008) and e-research ...
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    #1ReasonWhy Gamers <3 Dickwolves: Understanding Sexism in the Gaming Community 

    Salter, Anastasia; Blodgett, Bridget Marie (Conference: 2013 Computers & Writing, 2013)
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    Computer Tomography Virtual Organization 

    Tapia, Andrea; Blodgett, Bridget Marie; Rosson, Mary Beth; Ocker, Rosalie; Ryan, Timothy (Sage Reference, 2012)
    Tackling 100 key topics and providing case studies in the area of science and technology leadership, this reference handbook is an essential resource for students in this area.
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    Robert L. Bogomolny Library
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    Email: knowledgeworks@ubalt.edu


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    Blodgett, Bridget Marie (20)
    Tapia, Andrea (8)Rosson, Mary Beth (4)Salter, Anastasia (4)Ocker, Rosalie (3)Ryan, Timothy (3)Araya, Daniel (1)Ayoub, Phillip J. (1)Breindl, Yana (1)Camerini, Luca (1)... View MoreSubjectVirtual Worlds (3)virtual organizations (2)#1reasonwhy (1)collaboratories (1)Collective Action (1)Computer games (1)Computer Mediated Communication (1)Diversity (1)Entertainment (1)Everquest (1)... View MoreDate Issued2010 (6)2011 (4)2013 (3)2008 (2)2009 (2)2012 (2)2007 (1)Has File(s)Yes (12)No (8)


    Robert L. Bogomolny Library
    University of Baltimore
    1420 Maryland Ave.
    Baltimore, MD 21201
    Email: knowledgeworks@ubalt.edu


    If you wish to submit a copyright complaint or withdrawal request, please email mdsoar-help@umd.edu.