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Designing a Novice Programming Environment with Children
(2009)
When children learn how to program, they gain problem- solving skills useful to them all throughout life. How can we attract more children in K-8 to learn about program- ming and be excited about it? To answer this question, ...
Infotecture: Gauging Where Physical Architecture and Information Architecture Merge and Divide
(2018-07-18)
This thesis examined the problem of a lack of universal information architecture (IA) design standard in the realm of information technology (IT), resulting in over-diversity, bad IA, best practices disarray, and substantialized ...
Designing for the Elderly User: Internet Safety Training
(2016-05)
The following qualitative study examines the usability of a custom-designed Internet safety tutorial, targeted at elderly individuals who use the Internet regularly, for effectively conveying critical information regarding ...
Caddy Grips
(2016-12)
With the rise and fall of Tiger Woods, the sport of golf has been in a critical juncture where it needs to find innovate ways to not only maintain interest but increase participation in the game. This paper is a brief ...
Creating Contextual Help for GUIs Using Screenshots
(24th Annual ACM Symposium, 2011-10)
Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
Toque: Designing a Cooking-based Programming Language for and With Children
(28th International Conference on Human Factors in Computing Systems, 2010-01)
An intergenerational design team of children (ages 7-11 years old) along with graduate students and faculty in computer science and information studies developed a programming language for children, Toque. Concrete real- ...
Effective mobile web design and development for JHU APL external website
(2012-05)
Due to a global increase in smartphone ownership and an exploding use of wireless services, mobile phones have become an important means of Internet access. However, the constraints (e.g. small screen, weak network ...
Co-Designing an e-Health Tutorial for Older Adults
(iConference 2012, 2012-02)
Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design
(SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners
(ACM, 2012-06)
Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...