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The Shape of Protest Actions in Virtual Worlds
(Playing to Win, 2008)
Ownership And Control Over Data Resources In A Virtual Scientific Collaboratory
(IADIS e-Society 2011, 2011)
Inside Outsider: The Role of Researcher Gender at the Intersection of Video Game and Culture Studies
(11th Annual Conference of the Association of Internet Researchers (AoIR), 2010)
#1ReasonWhy Gamers <3 Dickwolves: Understanding Sexism in the Gaming Community
(Conference: 2013 Computers & Writing, 2013)
Computer Tomography Virtual Organization
(Sage Reference, 2012)
Tackling 100 key topics and providing case studies in the area of science and technology leadership, this reference handbook is an essential resource for students in this area.
Being Effie: The Hunger Games and War as a Form of Entertainment Media Consumption
(Conference: Media in Transition 8, 2013)
Gaming for Girls: An Action-Research Intervention
(Playing to Win: The Business and Social Frontiers of Videogames, 2008)
Nexus: New Intersections in Internet Research. The Internet an Empowering Technology?
(11th Annual Conference of the Association of Internet Researchers (AoIR), 2010)