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Now showing items 1-10 of 12
More Savvy than we can hope to be: A generational lens on ICTs in the changing workplace
(The American Society for Information Science & Technology (ASIS&T), 2010)
We take a generational lens to the study of information and communication technologies (ICTs) and the changing U.S. workplace. Specifically, we draw from a broader qualitative study on generational difference in the workplace ...
When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.
(Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS, 2010)
In this paper, we introduce a case study of social protest that has occurred in the virtual world Second Life. This case is a labor strike that occurred against IBM by Italian employees and a large European labor union. ...
Good bones: Anthropological scientific collaboration around computed tomography data
(Elsevier, 2011)
We report preliminary results from a socio-technical analysis of scientific collaboration, specifically a loosely connected group of physical anthropology researchers. Working from a combination of interview data and ...
Do avatars dream of electronic picket lines?
(Emerald Group Publishing Limited, 2011)
Purpose – This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this permeability leads to the engendering ...
Cyberinfrastructure inside out: Definitions and influences shaping its emergence, development, and implementation
(Peter Lang, 2011)
Cyberinfrastructure (Atkins, et al., 2003; Seidel, Muñoz, Meacham, & Whitson, 2009; Stewart, 2007), also commonly known as e-infrastructure in the UK (Meyer & Dutton, 2009 ; Meyer, Schroeder, & Dutton, 2008) and e-research ...
Building Policy that Crosses Virtual Borders: A Case Study of A Virtual Labor Strike with Real World Ramifications
(Telecommunication Policy Research Conference (TPRC), 2010)
Within this paper, the authors present an initial analysis of a protest case study in Second Life and the policy, legal and regulatory issues it involves. In particular, the authors elaborate on the current understanding ...
Lesbian, Gay, Bisexual and Transgender (LGBT) Issues in Virtual Worlds
(Association for Computing Machinery, 2007)
In virtual worlds, users interact with each other by creating virtual identities through avatars. As the avatar creation process is constrained by the assumptions of designers who develop the avatar creation tools, some ...
And the ringleaders were banned: an examination of protest in virtual worlds.
(Proceedings of the Fourth International Conference on Communities and Technologies, C&T 2009, 2009)
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions in virtual worlds, and their similarities ...
The Merging of Telecommunications Policy and Science Policy Through Broadband Stimulus Funding
(The 37th TPRC Research Conference on Communication, Information and Internet Policy, 2009)
The Broadband Technologies Opportunities Program was seen as a historic attempt by the Obama administration to bring broadband access to the underserved or unserved communities of the US while also investing capital into ...
Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public
(Routledge, 2012)
As video games have attracted more critical attention and theoretical discourse and games play a more visible part in our media landscape, the modern video game community impacts the wider world of online culture and ...