Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds

Author/Creator

Author/Creator ORCID

Date

2017-07

Department

Program

Citation of Original Publication

Oldenburg, A. (2017). Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds. Game Studies, 17(1). http://gamestudies.org/1701/articles/oldenburg

Rights

Attribution-NonCommercial-ShareAlike 3.0 United States

Abstract

Documentary filmmaking and the design of videogames have often converged in the form of “docugames”, games that aspire to the form of documentary. This paper looks at a related strategy for creating content and gameplay: that of using documentary processes, such as interviews and on-location evidence collection, for games that involve varying levels of fictionalization. It will discuss abstract approaches to the idea of realism in docugames as well as traditional documentary film. It will also detail an original design project that begins with documentary evidence collection and ends with an impressionistic fictionalized narrative. It will discuss the benefits of this approach, and the seemingly paradoxical creation of a form of realism through fictionalization. Playtesting results of this experiment will be detailed and related paths will be suggested for continued exploration.