The Impact of trait Emotional Intelligence on Motivations to Play League of Legends

Author/Creator ORCID

Date

2020-01-20

Department

Information Systems

Program

Human Centered Computing

Citation of Original Publication

Rights

Distribution Rights granted to UMBC by the author.
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Subjects

Abstract

Once considered highly addictive, online video games such as League of Legends (LoL) have become extremely popular the world over. Fortune 500 companies have even begun considering gaming experience on job applications. But what motivates people to play such games and how much of those motivations are driven by a player's personality trait of emotional intelligence? This theses investigates the role of trait emotional intelligence (EI) in players' motivation to play LoL. Linear regression was applied to survey data collected from 92 LoL gamers. Results reveal a significant relationship between trait EI and coping for players who have achieved ranked status, indicating stress relief is a motivation to play LoL. Findings are discussed according to previous research on links between trait EI and motivations to play digital games, how this coincides with aspects of cognitive abilities, and implications for game design.