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dc.contributor.authorTarkan, Sureyya
dc.contributor.authorSazawal, Vibha
dc.contributor.authorDruin, Allison
dc.contributor.authorFoss, Elizabeth
dc.contributor.authorGolub, Evan
dc.contributor.authorHatley, Leshell
dc.contributor.authorKhatri, Tejas
dc.contributor.authorMassey, Sheri
dc.contributor.authorWalsh, Greg
dc.contributor.authorTorres, Germana
dc.date.accessioned2017-10-10T14:31:01Z
dc.date.available2017-10-10T14:31:01Z
dc.date.issued2009
dc.description.abstractWhen children learn how to program, they gain problem- solving skills useful to them all throughout life. How can we attract more children in K-8 to learn about program- ming and be excited about it? To answer this question, we worked with a group of children aged 7-12 as our design partners. By partnering with the children, we were able to discover approaches to the topic that might appeal to our target audience. Using the children’s input from one design partnering session, we designed a prototype tangible pro- gramming experience based upon the theme of cooking. The children evaluated this prototype and gave us additional de- sign ideas in a second session. We plan to use the children’s design ideas to guide our future work.en_US
dc.format.extent3 pagesen_US
dc.genrejournal articlesen_US
dc.identifierdoi:10.13016/M22V2CB72
dc.identifier.citationTarkan, S., Sazawal, V., Druin, A., Foss, E., Golub, E., Hatley, L., Khatri, T., Massey, S., Walsh, G. & Torres, G. (2009). Designing a Novice Programming Environment with Children. In Poster session of 40th Annual SIGCSE Technical Symposium.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7266
dc.language.isoen_USen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectprogrammingen_US
dc.subjectchildrenen_US
dc.subjectnovice programmingen_US
dc.subjectdesignen_US
dc.titleDesigning a Novice Programming Environment with Childrenen_US
dc.typeTexten_US


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