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dc.contributor.authorWalsh, Greg
dc.contributor.authorDonahue, Craig
dc.contributor.authorPease, Zachary
dc.date.accessioned2017-12-05T20:09:35Z
dc.date.available2017-12-05T20:09:35Z
dc.date.issued2016-06
dc.description.abstractCo-design research with children is a field that continues to find new ground and expand as it explores new, and more ef- fective ways to design. As children become more enveloped in a world of technology and video games, it follows to lever- age these kinds of experiences for use in our design toolbox. In addition, continuing to explore how to include a larger global audience through distributed co-design can advance the design process. The study presented in this paper serves as a preliminary exploration of virtual sandbox game envi- ronments as a co-design tool. Utilizing a design inclusive research approach, we discuss what led us to explore this environment as a co-design tool, how it evolved over time, and our success in using it to include those who could not attend in-person sessions.en_US
dc.format.extent10 pagesen_US
dc.genreconference papers and proceedingsen_US
dc.identifierdoi:10.13016/M28K74Z1B
dc.identifier.citationWalsh, G., Donahue, C., & Pease, Z. (2016, June). Inclusive Co-Design within a Three-Dimensional Game Environment. In Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 1-10). ACM.en_US
dc.identifier.urihttp://hdl.handle.net/11603/7473
dc.language.isoen_USen_US
dc.publisherThe 15th International Conference on Interaction Design and Childrenen_US
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectdesignen_US
dc.subjectchildrenen_US
dc.subjectparticipatory designen_US
dc.subjectminecraften_US
dc.subjectthree-dimensional gameen_US
dc.subject3D game environmenten_US
dc.titleInclusive Co-Design within a Three-Dimensional Game Environmenten_US
dc.typeTexten_US


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