Now showing items 1-20 of 20

    • Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds 

      Oldenburg, Aaron (2017-07)
      Documentary filmmaking and the design of videogames have often converged in the form of “docugames”, games that aspire to the form of documentary. This paper looks at a related strategy for creating content and gameplay: ...
    • Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds 

      Oldenburg, Aaron (Game Studies, 2017-07)
      Documentary filmmaking and the design of videogames have often converged in the form of “docugames”, games that aspire to the form of documentary. This paper looks at a related strategy for creating content and gameplay: ...
    • After 

      Oldenburg, Aaron (2010)
      This is a videogame about finding and then placing a loved one in the afterlife.  The goal is to simulate an agnostic encounter with one's own belief system when dealing with death.  The game begins with the death of a ...
    • Altered State Machines: Coding Salvia Space 

      Oldenburg, Aaron (Psychedelic Press, 2017-11)
      Seer (KOR), Thinning and Brief Excursion (2016) are three videogames that attempt to proceduralize characteristics of the experience of the hallucinogenic chemical Salvinorin A, the active component of the sage variety ...
    • Baptize 

      Oldenburg, Aaron (2009)
      This is from a series of experimental video games exploring religious actions. As an atheist who nevertheless feels religion to be a part of my life, I choose certain rituals, activities or mental games that people play ...
    • Cho-Am 

      Oldenburg, Aaron (2016-02-12)
      This is a videogame where the player visits the cremation site of Pol Pot as a sleepwalker. They interpret the world their character is inhabiting by their gestures and brief glimpses inside their head. The real life ...
    • Furrowed Brow 

      Oldenburg, Aaron (2010)
      Documentation of a wearable game.
    • Heaven and Hellscapes: Exploring Altered Mind States through Procedural Environments 

      Oldenburg, Aaron (Faculty of Arts and Design, Durban University of Technology (DUT), 2018)
      This paper discusses the results of several original digital game design experiments where generative landscapes are created to reference states of consciousness. Their designs take inspiration from hypnagogic states, ...
    • Islid 

      Oldenburg, Aaron; Oldenburg, Aaron (2016-05-31)
      This is an exploration of a hypnagogic state. The player explores the space through two-dimensional movement through a procedural environment. The hallucinations follow rules for appearance and behavior that work off one ...
    • The Mischief of Created Things 

      Oldenburg, Aaron (2007-05)
    • The Mischief of Created Things 

      Oldenburg, Aaron (Media-N: Journal of the New Media Caucus, 2009-04)
      The purpose of this project is to create new images of West Africa, through an interactive environmental narrative informed by philosophies of game design. The content draws on my two years as a development worker in Mali. ...
    • Neviditelné krajinářství 

      Oldenburg, Aaron (A2, 2013)
      V současné rodině herních mechanismů se vedle tradičních videoher stále výrazněji prosazuje okrajová oblast audioher, tedy systémů, jejichž výhradním či dominantním elementem je zvuk. Patří sem hudební hry pracující s ...
    • Pieces of Jonestown 

      Oldenburg, Aaron (Alternative Considerations of Jonestown & Peoples Temple, 2010-10)
    • Pieces of Jonestown 

      Oldenburg, Aaron (2010)
      The video is of the empty field in Guyana that used to be Jonestown, where the Peoples Temple massacre occurred in 1978, as well as the surrounding towns and villages. The audio is composed of selections from interviews ...
    • REPENT 

      Oldenburg, Aaron (2009)
      This is from a series of experimental video games exploring religious actions. I choose certain rituals, activities or mental games that people play to reinforce their faith.
    • Seer (KOR) 

      Oldenburg, Aaron (2016-02-28)
      This is interactive software that attempts to represent aspects of the experience of the chemical salvinorin A on the brain's Kappa Opioid Receptor. It proceduralizes a dysphoric time-stutter.
    • Simulating religious faith 

      Oldenburg, Aaron (Intellect Limited, 2011)
      This article surveys various differing approaches to religious simulation in gaming and interactive art, and reports on the design of a specific faith-based game from the designer’s perspective. It looks in-depth at one ...
    • Sonic Mechanics: Audio as Gameplay 

      Oldenburg, Aaron (Game Studies, 2013-09)
      This paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world ...
    • Thinning 

      Oldenburg, Aaron (2016-06-27)
      This is an exploration of the unique spatial properties of the psychoactive chemical salvinorin A. It is a simulation of curved repetition, loss of time and location, feelings of familiarity, directional movement losing ...
    • Towa Towa 

      Oldenburg, Aaron (2012)