Now showing items 1-20 of 23

    • Anatomy of a Design Session 

      Walsh, Greg (Interactions, 2013)
      You have probably read or heard about designing with children in any number of ACM publications or conferences. Whether we research- ers and designers ask the opinions of children about technology or work with them in the ...
    • A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example 

      Walsh, Greg; Foss, Elizabeth (14th International Conference on Interaction Design and Children, 2015-06)
      As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically ...
    • Clear Panels: A technique to Design Mobile Application Interactivity 

      Brown, Quincy; Bonsignore, Elizabeth; Hatley, Leshell; Druin, Allison; Walsh, Greg; Foss, Elizabeth; Brewer, Robin; Hammer, Joseph; Golub, Evan (Conference on Designing Interactive Systems, 2010-01)
      We introduce a design technique, Clear Panels, to design interactive mobile device applications. Using mixed- fidelity prototyping, a combination of low- and high-tech materials, participants refine multiple aspects of a ...
    • Click to Enter: Comparing Graphical and Textual Passwords for Children 

      Cole, Jasper; Walsh, Greg; Pease, Zachary (2017 Conference on Interaction Design and Children, 2017-06)
      This work outlines a study comparing graphical and textual passwords. A study was conducted with 13 children between the ages of six and twelve years old. These participants created their own textual and graphical passwords ...
    • Co-Designing an e-Health Tutorial for Older Adults 

      Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (iConference 2012, 2012-02)
      Older adults’ ability to access and use electronic health information is generally low, requiring innovative approaches for improvement. An integrated e-tutorial overlays instructions onto Websites. The literature suggests ...
    • Cooperative Inquiry Extended: Creating Technology with Middle School Students with Learning Differences 

      Foss, Elizabeth; Guha, Mona L.; Papadatos, Panagis; Clegg, Tamara; Yip, Jason C.; Walsh, Greg (Special Education Technology, 2013-07)
      Cooperative Inquiry is a method of developing technology in which children and adults are partners in the design process. Cooperative Inquiry is used to empower children in the design of their own technology and to design ...
    • COPPA Compliance: A Cooperative Inquiry Perspective 

      Pease, Zachary; Walsh, Greg (2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016-05)
      This proposal records a cooperative inquiry investigation of possible technological solutions to help facilitate compliance with the mandates of the Children's Online Privacy Protection Act. It details the results of a ...
    • Co‐designing Contextual Tutorials for Older Adults on Searching Health Information on the Internet 

      Xie, Bo; Yeh, Tom; Walsh, Greg; Watkins, Ivan; Huang, Man (Proceedings of the American Society for Information Science and Technology, 2011-01)
      Evidence in the literature suggests an integrated e-tutorial is more effective than a paper- or video-based tutorial among younger people. Yet, relatively little is known about the effectiveness of an integrated e-tutorial ...
    • Creating Contextual Help for GUIs Using Screenshots 

      Yeh, Tom; Chang, Tsung-Hsiang; Xie, Bo; Walsh, Greg; Watkins, Ivan; Wongsuphasawat, Krist; Huang, Man; Davis, Larry S.; Bederson, Ben (24th Annual ACM Symposium, 2011-10)
      Contextual help is effective for learning how to use GUIs by showing instructions and highlights on the actual inter- face rather than in a separate viewer. However, end-users and third-party tech support typically cannot ...
    • Curator: A Game with a Purpose for Collection Recommendation 

      Walsh, Greg; Golbeck, Jennifer (Conference on Human Factors in Computing Systems, 2010-01)
      Collection recommender systems suggest groups of items that work well as a whole. The interaction ef- fects between items is an important consideration, but the vast space of possible collections makes it difficult to ...
    • Design Studio Exploratory IRB Digital Signature Implementation Project 

      Locke, Kathryn; Walsh, Greg; Owens, Nicholaus (2014-08)
      With a specific project in mind, we explored the implementation of an electronic Institutional Review Board (IRB) application for research involving human subjects, that would also require a user to provide a “digital ...
    • Designing a Novice Programming Environment with Children 

      Tarkan, Sureyya; Sazawal, Vibha; Druin, Allison; Foss, Elizabeth; Golub, Evan; Hatley, Leshell; Khatri, Tejas; Massey, Sheri; Walsh, Greg; Torres, Germana (2009)
      When children learn how to program, they gain problem- solving skills useful to them all throughout life. How can we attract more children in K-8 to learn about program- ming and be excited about it? To answer this question, ...
    • DisCo: A Co-Design Online Tool for Asynchronous Distributed Child and Adult Design Partners 

      Walsh, Greg; Druin, Allison; Guha, Mona L.; Bonsignore, Elizabeth; Foss, Elizabeth; Yip, Jason C.; Golub, Evan; Clegg, Tamara; Brown, Quincy; Brewer, Robin; Joshi, Asmi; Brown, Richelle (ACM, 2012-06)
      Face-to-face design with child and adult design partners is not always possible due to distant geographical locations or time differences. Yet we believe that the designs of children in areas not co-located with system ...
    • Distributed Participatory Design 

      Walsh, Greg (International Conference on Human Factors in Computing Systems, 2011-01)
      Children who are not co-located with system developers because of geographic location or time zone difference have ideas that are just as important and valid as children who are easily “available”. This problem is the ...
    • EnergyHouseVideo 

      Walsh, Greg; Druin, Allison; Foss, Elizabeth; Golub, Evan; Guha, Mona L.; Hatley, Leshell; Bonsignore, Elizabeth (ACM, 2014-08)
      In this video we describe Energy House. Energy House is a game designed with the Cooperative Inquiry Method through the Layered Elaboration technique. Children power items in a virtual house by jumping up and down
    • FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design 

      Walsh, Greg; Foss, Elizabeth; Yip, Jason C.; Druin, Allison (SIGCHI Conference on Human Factors in Computing Systems, 2013-04)
      In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working ...
    • Inclusive Co-Design within a Three-Dimensional Game Environment 

      Walsh, Greg; Donahue, Craig; Pease, Zachary (The 15th International Conference on Interaction Design and Children, 2016-06)
      Co-design research with children is a field that continues to find new ground and expand as it explores new, and more ef- fective ways to design. As children become more enveloped in a world of technology and video games, ...
    • KidCraft: Co-Designing within a Game Environment 

      Walsh, Greg; Donahue, Craig; Rhodes, Emily E. (33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015-04)
      Co-design research with children is a field that continues to find new ground and expand as it explores new, and more effective ways to design. As children become more enveloped in a world of technology and video games, ...
    • Layered Elaboration Video 

      Walsh, Greg; Druin, Allison; Guha, Mona L.; Foss, Elizabeth; Golub, Evan; Hatley, Leshell; Bonsignore, Elizabeth; Franckel, Sonia (ACM, 2014-03)
      As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on "Layered Elaboration," a co-design technique ...
    • Layered Elaboration: A New Technique for Co-design with Children 

      Walsh, Greg; Druin, Allison; Guha, Mona L.; Foss, Elizabeth; Golub, Evan; Hatley, Leshell; Bonsignore, Elizabeth; Franckel, Sonia (Conference on Human Factors in Computing Systems, 2010-01)
      As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports on “Layered Elaboration,” a co-design technique ...