Using Language Models to Convert Between Natural Language and Game Commands

dc.contributor.authorPapazov, Stefan
dc.contributor.authorGill, Wesley
dc.contributor.authorFerreiro, Marta Garcia
dc.contributor.authorZhu, Andrew
dc.contributor.authorMartin, Lara J.
dc.contributor.authorCallison-Burch, Chris
dc.date.accessioned2024-03-04T15:11:36Z
dc.date.available2024-03-04T15:11:36Z
dc.date.issued2022-07-05
dc.description.abstractDungeons and Dragons is a popular tabletop role-playing game that has been adapted to online play. In this paper, we look at enhancing a Discord Bot called Avrae that is developed by D&D Beyond to help with online play. Avrae enables users to manage gameplay through Unix-like commands. We explore using language models to automatically translate player dialogue into Avrae's commands. We use GPT-3's few shot learning and fine tuning capabilities and achieve 64% accuracy. We also explore the reverse direction, where commands are rendered as descriptive text, suggesting that it may eventually be possible to combine Avrae and LMs to create a system that is capable of role-playing alongside players.
dc.description.urihttps://openreview.net/forum?id=jQSStHwtmDN
dc.format.extent11 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m23usa-lul8
dc.identifier.urihttp://hdl.handle.net/11603/31771
dc.language.isoen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.titleUsing Language Models to Convert Between Natural Language and Game Commands
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0002-0623-599X

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