Walsh, GregBlodgett, BridgetRichner, Tori2024-07-242024-07-242024-05UB_2024_Richner_Thttp://hdl.handle.net/11603/34902M.S. -- The University of Baltimore, 2024Thesis submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information ArchitectureThis thesis explores the integration of sequential art in Mobile Assisted Language Learning (MALL) environments to enhance second language acquisition. Utilizing participatory design methods, the study investigates user preferences and perceptions towards integrating sequential art into language learning applications. Through a comprehensive literature review and surveys with English-speaking learners of Korean, insights were gathered to inform the design phase. Low-fidelity wireframes were developed, balancing user expectations with design principles. Findings suggest the potential of sequential art to enhance language learning experiences, offering engaging and effective pedagogical tools within MALL environments. This research contributes to understanding the nuanced intersection of sequential art and language acquisition, offering insights for future educational applications.58 leavesapplication/pdfen-USCC0 1.0 UniversalThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.http://creativecommons.org/publicdomain/zero/1.0/second language acquisitiondesign educationKorean languagemobile appsSecond Language Acquisition through the use of Mobile Technologies and Using Sequential Art as a Viable ResourceText