Lithgow, Catherine M. J.Wolf, Judi L. DavidsonBerge, Zane L.2019-11-252019-11-252011Lithgow, Catherine M. J.; Wolf, Judi L. Davidson; Berge, Zane L.; "Virtual Worlds: Corporate Early Adopters Pave the Way" in Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends, 25-43. Hershey, PA: IGI Global, 2011;http://hdl.handle.net/11603/16517https://doi.org/10.4018/978-1-61692-825-4.ch002Multi-user virtual environments (MUVEs), the most popular of which is Second Life, have great potential to provide engaging, interactive content to today’s students using both synchronous and asynchronous delivery. Educators, as well as several forward-thinking corporations and military organizations, have proven to be early adopters of MUVEs as a training delivery medium, paving the way to begin evaluating the medium for use in professional development. The use of MUVEs for education will definitely grow. Corporations considering venturing into this arena would do well to consider the lessons learned by the early adopters, paying particular attention to the barriers that need to be overcome for successful implementation.19 pagesen-USThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.multi-user virtual environmentsSecond Lifetraining delivery mediumprofessional developmentUMBC Instructional System DesignVirtual Worlds : Corporate Early Adopters Pave the WayText