Bhattacharya, HaimasreeLevine, Joshua A.Bargteil, Adam W.2019-09-122019-09-12http://hdl.handle.net/11603/14544In this paper, we present a method for fluid simulation on unstructured quadrilateral surface meshes. We solve the Navier-Stokes equations by performing the traditional steps of fluid simulation, semi-Lagrangian advection and pressure projection, directly on the surface. We include level-set based front-tracking for visualizing “liquids,” while we use densities to visualize “smoke.” We demonstrate our method on a variety of meshes and create an assortment of visual effects6 pagesen-USThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.fluid simulationquadrilateral meshesphysics-based animationUMBC Computer Animation LabFluid Simulation on Unstructured Quadrilateral Surface MeshesText