Berge, Zane L.2019-11-082019-11-082008-06Berge, Zane L.; Multi-User Virtual Environments for Education and Training? A Critical Review of Second Life; Educational Technology, Vol. 48, No. 3 (May-June 2008), pp. 27-31; https://www.jstor.org/stable/44429575http://hdl.handle.net/11603/16217Second Life is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of Second Life often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially when the goals involve role playing, simulation, and peer interaction. On the other hand, the author notes, the state-of-the-art of these virtual worlds is such that instructors should use caution, if for no other reason than the steep learning curve for students and teachers alike, in using MUVEs for education and training, when an easier to use alternative delivery system can be effective.6 pagesen-USThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.This work is used with permissionsecond lifemulti-user virtual environmentsvirtual worldpeer interactionsimulationUMBC Instructional System DesignMulti-User Virtual Environments for Education and Training? A Critical Review of Second LifeText