Moulthrop, StuartGuynup, Stephen L.2016-12-192016-12-192010-11Guynup_baltimore_0942A_10022UB_2010_Guynup_Shttp://hdl.handle.net/11603/3717D.S. -- University of Baltimore, 2010Dissertation submitted to the School of Information Arts and Technologies of the University of Baltimore in partial fulfillment of the requirements for the degree of Doctor of Communications Design"There is no understanding of virtual space, only a loose collection of articles related to realism in rendering or behavior" - Lev Manovich, The Language of New Media. Manovich's statement echoes a largely unspoken truth, that there is no understanding of what we may build in virtual space. This dissertation is specifically for designers, the builders of virtual spaces. Virtual space is both world and interface. It is a visionary medium in need of practical guidance. The ideas presented here stand on a foundation of HCI/usability, film theory, and hints of game design.85 leavesapplication/pdfen-USThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.3Dgamesimmersive educationvirtual realityWorld of WarcraftHuman-computer interactionTechnological innovationsVirtual reality in educationShared virtual environmentsUser interfaces (Computer systems)Design and constructionAs we may build: the design & function of online virtual spaceText