Smith, MicheleBerge, Zane L.2019-11-062019-11-062009-06Smith, Michele; Berge, Zane L.; Social Learning Theory in Second Life; MERLOT Journal of Online Learning and Teaching 5,2; http://jolt.merlot.org/vol5no2/berge_0609.pdfhttp://hdl.handle.net/11603/16206One of the current trends in distance education is the use of multi-user virtual environments (MUVE) as a training platform. MUVEs are being used for both formal and informal online learning. Second Life is a popular MUVEs being used for education today. Teaching and learning in Second Life requires a paradigm shift by educators, researchers, and learners who must adapt to a new environment of teaching and learning. Although things are done differently, many traditional learning theories can apply to Second Life. Examples of Albert Bandura’s social learning theory in Second Life are explored in this paper.7 pagesen-USThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.Attribution-NonCommercial-ShareAlike 2.5 Generic (CC BY-NC-SA 2.5)Second Lifesocial learning theoryMUVEmulti-user virtual environmentvirtual worldsBanduraSocial Learning Theory in Second LifeText