Higgins, PadraigBarron, RyanEngel, DonMatuszek, Cynthia2023-06-162023-06-162023-05-01P. Higgins, R. Barron, D. Engel and C. Matuszek, "A Comparative Analysis of VR-Based and Real-World Human-Robot Collaboration for Small-Scale Joining," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 2023, pp. 845-846, doi: 10.1109/VRW58643.2023.00265.https://doi.org/10.1109/VRW58643.2023.00265http://hdl.handle.net/11603/282252023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Shanghai, China, 25-29 March 2023.While VR as an interface for the teleoperation of robots has been well-studied in recent years, VR can also be used to advance our understanding of in-person human-robot interaction (HRI) by sim-ulating such interactions more repeatably and affordably than real-world studies. A few platforms now exist for studying human-robot interaction in VR, but little of this work has involved the study of the realism of specific, typical in-person HRI tasks. To evaluate this realism, we conduct a user study consisting of a collaborative assembly task where a robot and human work together to build a simple electrical circuit. We present a comparison of the task performed in the real world versus with virtual robot in VR. We discuss difficulties encountered and draw conclusions about what characteristics a virtual environment should have in order to support physical human-robot interactions.2 pagesen-US© 2023 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.A Comparative Analysis of VR-Based and Real-World Human-Robot Collaboration for Small-Scale JoiningText