Bhattacharya, HaimasreeGao, YueBargteil, Adam W.2019-09-112019-09-112014-10-09Haimasree Bhattacharya , Yue Gao, Adam W. Bargteil, A Level-set Method for Skinning Animated Particle Data, IEEE Transactions on Visualization and Computer Graphics , Volume: 21 , Issue: 3 , March 1 2015, DOI: 10.1109/TVCG.2014.2362546https://doi.org/10.1109/TVCG.2014.2362546http://hdl.handle.net/11603/14536In this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.8 pagesen-USThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.© 2014 IEEEparticle skinninglevel-set methodsparticle systemsfluid simulationsurface smoothingconstrained smoothingUMBC Computer Animation LabA Level-set Method for Skinning Animated Particle DataText