Martinez-Samaniego, EdisonAros, MichelleBader, LaithSchmitt, JustinAuerback, LilyAnderson, JosephCooks, KarisCanales Garcia, DavidChaparro, BarbaraGuzzetti, Davide2024-09-242024-09-242024-08Martinez-Samaniego, Edison, Michelle Aros, Laith Bader, Justin Schmitt, Lily Auerback, Joseph Anderson, Karis Cooks, David Canales Garcia, Barbara Chaparro, and Davide Guzzetti. “A Human-Centric Comparative Analysis of Trajectory Design Methods for Multi-Body Dynamics,” in AAS/AIAA Astrodynamics Specialist Conference. August 13, 2024.http://hdl.handle.net/11603/363602024 AAS/AIAA Astrodynamics Specialist Conferene ,At: Broomfield, Colorado, August 2024Trajectory design in the CR3BP is a complex but crucial process for understanding systems in the realm of multiple celestial bodies. By focusing on a human factor's perspective, this research aims to evaluate the use of augmented reality (AR) and virtual reality (VR) for solving trajectories. While preliminary work indicates AR's potential in enhancing user interface intuitiveness and visualization when compared to traditional software like FreeFlyer or STK, this study focuses on the usability, efficiency, and visualization aspects of all tools, providing insights into each method's effectiveness and user-friendliness. Overall, this research contributes to advancing mission planning efficiency and human-centered design principles in spacecraft trajectory design and examining the opportunity cost of maintaining the current status quo.19 pagesen-USAttribution 4.0 International CC BY 4.0 Deedhttps://creativecommons.org/licenses/by/4.0/A Human-Centric Comparative Analysis of Trajectory Design Methods for Multi-Body DynamicsText