Kohl, DeborahBlodgett, BridgetHaversack, Wyatt2024-07-032024-07-032024-07-03UB_2024_Haversack_Whttp://hdl.handle.net/11603/34821M.S. -- The University of Baltimore, 2024Thesis submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information ArchitectureThis research aims to determine whether there is a correlation between screen time and perceived general self-efficacy. Prior research identifies a negative correlation between the two, and further research will contribute to the strength of that hypothesis. An analysis of internet addiction and its ties to self-efficacy was performed, and three elements were selected for testing - perceived general self-efficacy (GSE), total weekly screen time, and average daily screen time. Based on the analyses and test findings, this research demonstrates that screen time negatively correlates with perceived general self-efficacy.55 leavesapplication/pdfenCC0 1.0 UniversalThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.http://creativecommons.org/publicdomain/zero/1.0/self-efficacyscreen timeMood Statesinteraction designSearching for a correlation between perceived self-efficacy and screen time.Text