Brown, QuincyBonsignore, ElizabethHatley, LeshellDruin, AllisonWalsh, GregFoss, ElizabethBrewer, RobinHammer, JosephGolub, Evan2017-10-102017-10-102010-01Brown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., ... & Golub, E. (2010, August). Clear Panels: a technique to design mobile application interactivity. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 360-363). ACM.http://hdl.handle.net/11603/7265We introduce a design technique, Clear Panels, to design interactive mobile device applications. Using mixed- fidelity prototyping, a combination of low- and high-tech materials, participants refine multiple aspects of a mobile application’s design. Clear Panels supports writing and sketching via a transparent overlay affixed atop a mobile device screen. It enables design partners to refine their gesture-based interactions on actual devices. The technique has been successfully implemented in the design of children’s mobile applications. The technique leverages and extends longstanding interaction design methods to include mobile and hand-held technologies. Importantly, we show it is effective in raising participants’ awareness of key mobile application design issues without constraining their creativity.4 pagesen-USmobile application interactivityprototypinginput devices and strategiesuser interfacesmobile devicesdesignmobile application designClear Panels: A technique to Design Mobile Application InteractivityText