Browsing by Subject "Mobile Application"
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Item Crowdsourced Alternative Healthcare: Mobile Applications for User-Generated Natural Remedies(2018-12) Uzoma, Ada; Holman, Lucy; Walsh, Greg; University of Baltimore. Yale Gordon College of Arts and Sciences; Master of Science in Interaction Design and Information ArchitectureSmartphone applications have the ability to improve population health, mostly because of their widespread use; their rapid technological advancements and updates; and their use of features such as geolocation, video and audio recording, and internet access. In recent years, the internet has given rise to a phenomenon known as user-generated content (UGC). This paper explores usage of natural remedies, user-generated content, and user reviews and how the three concepts can be leveraged in the creation of a mobile application.Item Designing an Effective and Usable Cognitive Behavioral Therapy (CBT) App(2022-05) Hatfield, Jessica; Blodgett, Bridget; Donahue, John; Summers, Kathryn; University of Baltimore. Yale Gordon College of Arts and Sciences; University of Baltimore. Master of Science in Interaction Design and Information ArchitectureCognitive behavioral therapy (CBT) mobile apps have risen in popularity; however, most are either hard-to-use or not clinically valid. To address this issue, researchers have published CBT app reviews, case studies, and guidelines to inform the development of an effective and usable CBT app. In this paper, I review CBT app literature and use the literature, along with mobile design best practices and interaction design principles, as the basis for an effective and usable CBT app design. To verify the design’s usability, I conducted usability tests with a prototype of the app. Based on the results of the usability tests, I can conclude that my CBT app design is more usable than the average user interface. Additionally, study participants found the app’s CBT exercise valuable, and completing the exercise was associated with an improvement in mood. However, common pain points experienced by participants during the usability tests warrant design changes, and as app development continues, I will continue to collaborate with clinicians, test with end-users, and iterate on the app’s design. Overall, the positive results of this study are exciting because of the potential benefits that an effective and usable CBT app could bring to people’s lives.Item Digitally Facilitating Reminders and Alerting for Individuals Struggling with Young-Onset Alzheimer’s Disease(2018-04-25) Coates, Katherine; Kohl, Deborah; Division of Science, Information Arts, and Technologies; Interaction Design & Information ArchitectureApproximately 658,000 struggle with Young-Onset Dementia (YOD) in the United States alone. While on a percentage basis, these individuals represent a small subsection of the Alzheimer’s community overall, the needs associated with these individuals are highly unique and tremendously underrepresented both in academic research as well as in available age-specific Alzheimer’s services. Individuals with YOD experience a unique blend of biological, diagnostic, financial, and emotional challenges, many of which differentiate YOD individuals from their late-onset AD counterparts. This project utilizes investigation into these unique challenges to provide a foundational basis for the design and testing of the smartphone tool, Noted!, which aims to service the daily-life task-management needs of young-onset individuals struggling with stages one through four of AD. Utilizing a two-phased iterative testing approach with non-demented participants of similar demographic standing to the target user base, the final finessed prototype included necessary revisions prior to future testing of the fully developed application with members of the YOD community.Item Mobile app development: The effect of smartphones, mobile applications and geolocation services on the tourist experience.(2018-01-18) Fox, Rhiannon; Walsh, Greg; University of Baltimore. School of Information Arts and Technologies; University of Baltimore. Master of Science in Interaction Design and Information ArchitectureCurrently in Bermuda, there is limited access to information about scuba diving sites and shops. Research shows that smartphones and mobile applications are a popular tool used by tourists during travel to look up information and make decisions. The current study aims to design and develop a mobile application that gives access to information and is appealing to users. The application should utilize functionalities such as geolocation services, social media photo and video sharing and reviews. Design development was conducted which consisted of a competitive analysis, card sorting, personas, site mapping, wireframes, user testing, branding, and focus groups. Participants were between the age of 18-60 and consisted of both divers and non-divers. The final branded app was a summation of edits from the user testing with the objective of appealing to users by engaging them, reducing clicks, simplifying information, and gaining repeat users.Item Towards Effective Technical Debt Decision Making in Software Startups: A Multiple Case Study of Web and Mobile App Startups(2021-01-01) Aldaeej, Abdullah; Seaman, Carolyn; Information Systems; Information SystemsTechnical Debt (TD) is a suboptimal technical solution to expedite and reduce thecost of the software development in the short term, but entails extra work in future. It has been used intensively in startup organizations to cope with the limited resources and the uncertainty about the product-market fit. Despite the many advantages that TD can provide for startups (e.g., faster release within minimum cost), it could have some negative impacts that directly affect the startup team's ability to maintain and evolve the software. These impacts could also escalate to affect the velocity of delivering software releases and the ability to meet market demand. Currently, there is no clear guidance about how startups can effectively deal with TD. In this dissertations, we aim to help software team in startups to maximize the benefits of TD while minimizing its negative impacts. We conducted a multiple case study to investigate TD decisions in fiveweb/mobile app startups, to understand how TD decisions are made, their impacts, and how they should have been made in hindsight. Our study covered different timeframes within the startup evolution (i.e., starting from when a startup is founded until it becomes a mature organization). For each case, we interviewed the CEO/CTO and several software developers (a total of 17 participants) and analyzed public documents. First, we focused on four cases to generate our results and develop our decision model. Then, we conducted the fifth case to evaluate and refine our decision model. Finally, we performed three follow-up interviews with three participants from different cases to evaluate our final decision model. Our results provide an easy-to-interpret decision model that can guide software teams in startups to make effective TD decisions throughout the startup evolution.Item A UNITED STATE: Moderation. Diversity. Reciprocity. Equality. Designing mobile technology to support productive online political discourse.(2019-05) Bend, Justin; Summers, Kathryn; Walsh, Greg; Fioramonti, Joseph; Pointer, Amy; University of Baltimore. Yale Gordon College of Arts and Sciences; Master of Fine Arts in Integrated DesignI have endeavored upon this thesis work in an attempt to find design solutions to the pressing societal problems of ever-increasing political polarization coupled with widespread dissatisfaction with social media’s effect on our political discourse. As an outcome of my efforts, I have designed an interactive prototype proof of concept for a mobile application whose goal is to increase productivity in online political discourse by moderating human behavior to guarantee equal speaking time for all participants, matching real and diverse members together based on differences of belief rather than similarities. The application would use the mobile device camera and microphone to facilitate face-to-face, eye-to-eye conversations between people in the United States while protecting member identification and privacy, safeguarding against abuse.