Browsing by Subject "computing education"
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Item The ARICE Framework: Augmented Reality in Computing Education(International Journal of Emerging Technologies in Learning (iJET), 2013-12) Wang, Kathy; Vincenti, Giovanni; Braman, James; Dudley, AlfredaAugmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sen- sory input and output including sound, graphics or haptic input and feedback mechanisms. It has been reported that the use of AR for educational purposes provided opportuni- ties for reflection, capabilities for multiple representations, and co-design of personalized learning experiences which contribute to promote active learning. However, most of the reported applications are for students at the elementary or high school level. There are no reported formal studies on AR application on a college/university level. Based on this lack of information, several questions arise: Are the benefits unique to the elementary and high school students? If AR is used in college classrooms, will it show similar benefits? This paper proposes an Augmented Reality in Computing Education (ARICE) framework for using an AR educational system in undergraduate computing education to improve student performance, retention and learning outcomes. A research plan on how to evaluate the framework has also been presented.Item Teaching Introductory Programming Through Reusable Learning Objects: A Pilot Study(Computing Sciences in Colleges, 2013-01) Vincenti, Giovanni; Braman, James; Hilberg, J. ScottThis paper describes a pilot study that examines the perceived effectiveness and usability of a dynamic reusable learning object that enriches lecture material in an introductory programming course. In particular, we focus on the topic of looping by providing students an interactive tool that lets them simulate and review the execution of code. The results suggest that students in CS0 courses may utilize this tool for learning about looping, while CS1 students are more likely to use it for reviewing concepts that they learned in class. The findings of this pilot study have enabled us to focus on which aspects to improve for the next set of reusable learning objects.