Browsing by Subject "immersive education"
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Item As we may build: the design & function of online virtual space(2010-11) Guynup, Stephen L.; Moulthrop, Stuart; University of Baltimore. School of Information Arts and Technologies; University of Baltimore. Doctor of Communications Design"There is no understanding of virtual space, only a loose collection of articles related to realism in rendering or behavior" - Lev Manovich, The Language of New Media. Manovich's statement echoes a largely unspoken truth, that there is no understanding of what we may build in virtual space. This dissertation is specifically for designers, the builders of virtual spaces. Virtual space is both world and interface. It is a visionary medium in need of practical guidance. The ideas presented here stand on a foundation of HCI/usability, film theory, and hints of game design.Item Learning Computer Science Fundamentals through Virtual Environments(Online Communities and Social Computing, 2009-07) Braman, James; Vincenti, Giovanni; Diaz, Ana Maria. A; Jinman, AndrewUtilizing the inherent visual qualities of immersive virtual environments can be advantageous for educating students on particular topics. Basic fundamentals in Computer Science curriculums often can be difficult for students to grasp due to high levels of abstraction and various theoretical frameworks used to describe important structures. Virtual worlds such as Second Life® provide a unique medium for education, allowing for the visualization of concepts coupled with the interaction potential that this environment allows. Briefly discussing traditional methods for teaching fundamental topics in several courses, we discuss how Second Life can be integrated into classroom instruction for the benefit of student understanding of complex materials. We outline some of our preliminary observations and student feedback as we begin to use virtual environments in new innovative ways.