Browsing by Subject "videogames"
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Item Food is the Secret Ingredient in Vanillaware's Games(Vice Media, 2016-04-10) Harper, ToddHere's a thing you need to know about Odin Sphere Leifthrasir: The quickest route to power in the world of Erion isn't combat. You don't become mighty by slaughtering your foes and harvesting their essence, or shaking them down for mystical trinkets you can staple to your body like pieces of flair. Oh, no. The quickest, surest route to ultimate power?Item From Jumpman to Mario: Nintendo’s White Buffalo(2023-02-15) Owens, Jared; HistoryThis paper dives into Jeff Ryan's Super Mario: How Nintendo Conquered America book. The paper examines how Mario and Shigeru Miyamoto changed Nintendo's landscape worldwide. The work also covers Nintendo of America's creation.Item Simulating religious faith(Intellect Limited, 2011) Oldenburg, AaronThis article surveys various differing approaches to religious simulation in gaming and interactive art, and reports on the design of a specific faith-based game from the designer’s perspective. It looks in-depth at one of a series of short experimental videogames that explore the use of game mechanics to simulate various aspects of religious faith. A number of serious and casual games have been produced over the years by companies catering to religious audiences. These often merely add religious themes to mechanics appropriated from popular games. An example of this would be Cougar Interactive’s Zoo Race (2008), which thinly drapes the narrative of Noah’s Ark over a racing game. Although there are a small number of independent games that have begun to approach religious and spiritual ritual, such as Ian Bogost’s Guru Meditation (2009), most religious games do not attempt to simulate the internal cognitive processes of faith. This article argues that there are opportunities that these games are missing in creating original gameplay that adds to a deeper understanding of their subject matter. The author demonstrates the idea that games, which through their rules have shown that they can provoke emotion and reflection in the player, can also simulate certain processes of faith.