Fluid Simulation on Unstructured Quadrilateral Surface Meshes

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Abstract

In this paper, we present a method for fluid simulation on unstructured quadrilateral surface meshes. We solve the Navier-Stokes equations by performing the traditional steps of fluid simulation, semi-Lagrangian advection and pressure projection, directly on the surface. We include level-set based front-tracking for visualizing “liquids,” while we use densities to visualize “smoke.” We demonstrate our method on a variety of meshes and create an assortment of visual effects