Development of a Mobile App for Objective Assessment of Prosthesis Rejection Rates in End-Users

Author/Creator

Author/Creator ORCID

Date

2022

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Program

Citation of Original Publication

Vinjamuri, Ramana. Development of a Mobile App for Objective Assessment of Prosthesis Rejection Rates in End-Users. RESNA Annual Conference 2022. https://www.resna.org/sites/default/files/conference/2022/AccessAndAccommodations/121_Vinjamuri.html

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Abstract

According to the World Health Organization, there are over 30 million prosthesis users worldwide, with upper limb prostheses being especially common. In 2005, nearly 541,000 Americans suffered from upper limb loss [14]. As the number of upper limb loss cases is expected to double by 2050, there is an urgent need for functional and easy-to-use prostheses; however, to do so, providers must make significant efforts to identify potential sources of dissatisfaction and accurate estimates of rejection rates. In 1986, rejection rates upwards of 80% were present in body-powered hands [3], and, although reported prosthetic rejection rates have decreased with modern technology, over 30% of pediatric prosthetic users and 20% of adults are still unsatisfied with body-powered and electric prosthetics, respectively [12]. Rejection rates are frequently measured via questionnaires or surveys, such as European Quality of Life Five Dimension (EQ-5D), which often hold potential biases. Relying on these necessary but limited assessments over the past 25 years, researchers have found high prosthetic rejection rates. On the other hand, a more recent study examined prosthesis use and abandonment among prosthesis users with upper limb deficiencies in the US and Japan and concluded that many researchers published exaggerated results from their surveying methods. They determined that there is a 9% rejection rate, and 70% of users use their prostheses daily [12]. In this paper, we propose an objective assessment of rejection rates, through smart wearables and neuromarketing approaches, while generating a user-friendly training smartphone app. Novel neuromarketing approaches, including electroencephalography (EEG) and electrodermal activity (EDA), have been used for attention deficit hyper disorder (ADHD) diagnosis, substance use disorders (SUD), biofeedback, and direct control of prosthesis, but have not been used to measure the end user satisfaction. Currently, many upper limb prosthesis users are unsatisfied with the functionality, comfort, and training received for their prosthesis. In this paper, we propose a smartphone app to improve usability by balancing functionality and aesthetics. We aim to gather data from patients with two goals in mind: engagement (how long the patient is spending to learn about how their prosthetic works) and growth (the patient's progression in their engagement and overall satisfaction with the machine). Using persuasive technology and positive intermittent reinforcement, (ex. watching and posting success stories) we hope to lower prosthetic rejection rates by creating a more comfortable, user-friendly experience. filler Figure 1. By using a combination of EEG and EDA, we plan to measure the current prosthesis satisfaction rates. Then, we can compare this with the patients' satisfaction after using our training app. Through this procedure, we can get 1) unbiased reports of prosthetic rejection and 2) accurate accounts of our app's success. Providers frequently expect prosthesis users to use their machines daily. Nonetheless, our team also acknowledged the need for reminders and how they impact learning ability. We can manipulate and amplify the effects of the implementation of daily successes through the ACT-R (Adaptive Control of Thought Rational) theory, which proves that the effects of reminders vary based on frequency.