Show simple item record

dc.contributor.advisorEwell, Maryo
dc.contributor.advisorLucas, Gregory
dc.contributor.advisorBaker, Ramona
dc.contributor.advisorDimond, Kimberly
dc.contributor.authorBarkai, Shirley
dc.contributor.programMA in Arts Administrationen_US
dc.date.accessioned2017-07-10T19:36:33Z
dc.date.available2017-07-10T19:36:33Z
dc.date.issued2017-06
dc.description.abstractThe Americans with Disabilities Act of 1990 (ADA) mandates enforceable guidelines to modify the built environment to make it accessible for individuals with disabilities. While critically important, the ADA does little to drive social and physical inclusion of individuals with disabilities. This is particularity recognizable in museums and similar public venues displaying visual art. The detailed, intimate, and often meticulously documented experience offered to patrons without physical or sensory limitations cannot possibly be the same for those with disabilities. This paper contains descriptions of the principles of Universal Design (UD) and several emerging technologies, such as virtual reality (VR), augmented reality (AR), and 3D printing, and explores how these tools can be used by nonprofit visual arts organizations to provide broader, richer, and more inclusive experiences for audiences with a range of functional abilities. The argument presented in this document maintains that the role of visual arts organizations is not to merely comply with regulations and provide the physical accessories and necessary mechanics to improve access to visual art experiences. They also serve to enable individuals to fully experience the art form through creating and presenting inclusive environments. By applying UD principles and leveraging emerging technologies, visual arts organizations should take an active and proactive role in promoting inclusion and thus contribute to a greater social understanding and improved perception of accessibility.en_US
dc.format.extent78 pagesen_US
dc.genrethesesen_US
dc.identifierdoi:10.13016/M2707WN93
dc.identifier.urihttp://hdl.handle.net/11603/4344
dc.language.isoen_USen_US
dc.relation.isAvailableAtGoucher College, Baltimore, MD
dc.rightsCollection may be protected under Title 17 of the U.S. Copyright Law. To obtain information or permission to publish or reproduce, please contact the Goucher Special Collections & Archives at 410-337-6347 or email archives@goucher.edu.
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectAccessibilityen_US
dc.subjectDisabilityen_US
dc.subjectAmericans with Disabilities Acten_US
dc.subjectVirtual realityen_US
dc.subjectAugmented realityen_US
dc.subjectUniversal Designen_US
dc.subjectVisual arten_US
dc.subjectMuseumsen_US
dc.subjectEmerging technologiesen_US
dc.subjectInclusionen_US
dc.subjectAdaptive technologyen_US
dc.subject3D printingen_US
dc.subjectADA complianceen_US
dc.subjectMedical and social models of disabilityen_US
dc.subjectPhysical and sensory domains of disabilityen_US
dc.subject.lcshArts administration -- Theses.
dc.titleBeyond Compliance: Exploring Emerging Technologies to Enrich the Visual Arts Experience for Audiences of All Abilitiesen_US
dc.typeTexten_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Collection may be protected under Title 17 of the U.S. Copyright Law. To obtain information or permission to publish or reproduce, please contact the Goucher Special Collections & Archives at 410-337-6347 or email archives@goucher.edu.
Except where otherwise noted, this item's license is described as Collection may be protected under Title 17 of the U.S. Copyright Law. To obtain information or permission to publish or reproduce, please contact the Goucher Special Collections & Archives at 410-337-6347 or email archives@goucher.edu.