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    A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example

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    A Case for Intergenerational.pdf (1.281Mb)
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    http://hdl.handle.net/11603/7722
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    • UBalt Faculty Scholarship
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    Author/Creator
    Walsh, Greg
    Foss, Elizabeth
    Date
    2015-06
    Type of Work
    10 pages
    Text
    conference papers and proceedings
    Citation of Original Publication
    Walsh, G., & Foss, E. (2015, June). A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example. In Proceedings of the 14th International Conference on Interaction Design and Children (pp. 99-108). ACM.
    Subjects
    design
    children
    design tools
    distributed co-design
    kidsteam
    environment
    participatory design
    co-design
    child-computer
    Abstract
    As more children’s technologies are designed to be used with a global audience, new tools need to be created to include more children’s voices in the design process. However, working with those children who are geographically distributed as design partners is difficult because existing technologies either do not support distributed design, or are not child-friendly. Industries that produce items for children to consume have begun using traditionally academic co-design techniques in order to design new products and experiences for children. As these groups need to reach out to more diverse and global populations, they will begin using technologies that support distributed co-design. As child-computer interaction researchers, we have a duty to understand this concept and identify recommendations for others to use that incorporate the ideals of our field. In order to do this, this paper describes the design process of an online environment to support geographically distributed, intergenerational co-design. Within this environment, children can work together despite differences of time zones, geographic location, or availability. The online environment was deployed for eight weeks during the summer and was modified each week throughout that time to better support the participants. Based on the experiences of participants within the environment, we make suggestions for new technologies including user management tools, creative expression tools, and ad hoc team membership that encourage more voices in the design process.

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    Robert L. Bogomolny Library
    University of Baltimore
    1420 Maryland Ave.
    Baltimore, MD 21201
    Email: knowledgeworks@ubalt.edu


    If you wish to submit a copyright complaint or withdrawal request, please email mdsoar-help@umd.edu.